Blood In Minecraft icon

Blood In Minecraft -----

Add Blood In Minecraft !!! NO LAG! Per Player & Mob blood + bleeding feature! 1.9 to 1.21 Support




Hello! This update optimize the sqlite database when the server shutdown and during the server use.

It reduce the ram usage and sql request when the blood change and when a player join the server.

No change required just update the plugin and let's go!
----------, Feb 7, 2025

Hello, this update fix some issues for the mob blood and add a config feature:

- Add the missing horse squeleton section in blood-mobs.yml

- Fix Falling_Dust particle for the "materialparticlename" string which was causing many errors

- Fix issue where the plugin would not turning on without worldguard & worldedit plugin (they are not dependencies, you don't need them to use the plugin)

- Change the blood command from /mobreload and /mobset to /mob reload and /mob set

- Fixed the /mob reload command (previously /mobreload)

- Added a new feature when the config changed, the old one is moved in the backup folder (in the plugin folder) and a new one is generated to avoid any config issues (useful for version before 2.0)

Do not hesitate to DM on discord (yanisssch_sori) to report me any issues (PLEASE DO NOT REPORT ISSUES IN THE RATING SECTION)
----------, Jan 1, 2025

Happy New Year!!​
For this first update of 2025 i wanted to add a special feature, one i always wanted since 2016, a menu!
- You just have to do /blood set and you can see all the blood particle you can use
- This feature is in test and some issue are known and will be fixed soon ;)

The second feature is a special permission to allow or forbid a specific block using the bim.player.blood.<id of the block> (bim.player.blood.* to allow all) this option is disabled by default in the config.yml
Also in the config.yml you can invert the system instead of allow a specific block you can forbid them so if you do bim.player.blood.oak_log with the invert disabled it allow to use this block as blood particle, and if you activate the invert feature it say this block is forbidden and the others are allowed ;)

Added in the config.yml:
Code (Text):
# Players have to get the bim.player.blood.<block_id> permission to use the block particle as blood particle (bim.player.blood.* for all blocks)
require-block-permission: false
# Instead of bim.player.blood.<block_id> and bim.player.blood.* permission allowing certain blocks it prohibits them.
permission-inverted: false
Hello everyone!
First of all, Merry Christmas in late x')​

This update is the biggest I've done and even since the creation of the plugin! After modifying the plugin many times and adding features haphazardly I decided for these 8 years of development since 2016 to change things!

I present to you a total overhaul of the plugin, redone from scratch, completely optimized, the features reviewed, a simpler understanding of the plugin and its configuration.

(BEFORE UPDATING FROM ANY VERSION BELOW 2.0, YOU NEED TO REMOVE THE WHOLE PLUGIN FOLDER SINCE THE PLUGIN HAS BEEN REMADE!!!)

Here are the changes:

- The plugin now uses a SQLite database (local) to store the blood particles chosen by each player
- Better particle management to avoid lags
- The functionality of blocking blood particles and bleeding by the shield or by certain pieces of armor has been revised
- The bleeding part has been revised to work better and add a functionality to have a custom bandage with its own name and description and craft to make the object unique (can be disabled),
- The bleeding message has been revised to choose whether it is sent in the action bar or in the chat

Another big change is concerning the mobs:
- The configuration of the mobs is now done in a dedicated file "blood-mobs.yml"
- Many mobs have been fixed or have been added with the new updates of minecraft where the particles did not appear.

Another change, the commands have been revised:
(Command - Description - Permission)
- /blood set <block_type>
Set your own blood type. blood.set
- /blood player set <player> <block_type> Set the blood type for another player. blood.admin
- /bleeding start <player> Start bleeding for a specific player. bleeding.start
- /bleeding stop <player> Stop bleeding for a specific player. bleeding.stop
- /bleeding givebandage <player> Give a bandage to yourself or another player. bleeding.givebandage
- /mobreload Reload mob configuration. mobconfig.reload
- /mobset <mob> <setting> <value> Modify blood settings for a specific mob. mobconfig.set

- /bim Info command
- /bim reload Reload the plugin configuration. bim.reload

All commands now have a functional completion tab

Permissions have also been revised:
(Permission - Description)
- bim.player.setblood
Allows players to set their own blood type. (gived by default)
- bim.set.playerblood Allows admins to set blood types for other players.
- bleeding.bypass Allows a player to bypass the bleeding feature.
- bleeding.start Allows starting bleeding for a player.
- bleeding.stop Allows stopping bleeding for a player.
- bleeding.givebandage Allows giving bandages to yourself or other players.
- mobconfig.reload Allows reloading mob blood configuration.
- mobconfig.set Allows setting blood and particle settings for mobs.

- bim.reload Allow to reload the plugin configuration.

(The plugin can work before 1.20.1 but errors can happen, if this is the case, please DM me on discord: "yanisssch_sori")

The plugin may also have some errors due to the fact that everything has been redone, I test the plugin at the same time and will fix potential bugs as I go and do not hesitate to dm me on spigotmc or discord ("yanisssch_sori").

Don't worry few updates are planned to fix potential issues and add some features ;)
----------, Dec 31, 2024

Fix an issue when a player is on a protected zone (worldguard for example) with fall damage, pvp or mob damage

Hello everyone!
First of all, Merry Christmas in late x')​

This update is the biggest I've done and even since the creation of the plugin! After modifying the plugin many times and adding features haphazardly I decided for these 8 years of development since 2016 to change things!

I present to you a total overhaul of the plugin, redone from scratch, completely optimized, the features reviewed, a simpler understanding of the plugin and its configuration.

(BEFORE UPDATING FROM ANY VERSION BELOW 2.0, YOU NEED TO REMOVE THE WHOLE PLUGIN FOLDER SINCE THE PLUGIN HAS BEEN REMADE!!!)

Here are the changes:

- The plugin now uses a SQLite database (local) to store the blood particles chosen by each player
- Better particle management to avoid lags
- The functionality of blocking blood particles and bleeding by the shield or by certain pieces of armor has been revised
- The bleeding part has been revised to work better and add a functionality to have a custom bandage with its own name and description and craft to make the object unique (can be disabled),
- The bleeding message has been revised to choose whether it is sent in the action bar or in the chat

Another big change is concerning the mobs:
- The configuration of the mobs is now done in a dedicated file "blood-mobs.yml"
- Many mobs have been fixed or have been added with the new updates of minecraft where the particles did not appear.

Another change, the commands have been revised:
(Command - Description - Permission)
- /blood set <block_type>
Set your own blood type. blood.set
- /blood player set <player> <block_type> Set the blood type for another player. blood.admin
- /bleeding start <player> Start bleeding for a specific player. bleeding.start
- /bleeding stop <player> Stop bleeding for a specific player. bleeding.stop
- /bleeding givebandage <player> Give a bandage to yourself or another player. bleeding.givebandage
- /mobreload Reload mob configuration. mobconfig.reload
- /mobset <mob> <setting> <value> Modify blood settings for a specific mob. mobconfig.set

- /bim Info command
- /bim reload Reload the plugin configuration. bim.reload

All commands now have a functional completion tab

Permissions have also been revised:
(Permission - Description)
- bim.player.setblood
Allows players to set their own blood type. (gived by default)
- bim.set.playerblood Allows admins to set blood types for other players.
- bleeding.bypass Allows a player to bypass the bleeding feature.
- bleeding.start Allows starting bleeding for a player.
- bleeding.stop Allows stopping bleeding for a player.
- bleeding.givebandage Allows giving bandages to yourself or other players.
- mobconfig.reload Allows reloading mob blood configuration.
- mobconfig.set Allows setting blood and particle settings for mobs.

- bim.reload Allow to reload the plugin configuration.

(The plugin can work before 1.20.1 but errors can happen, if this is the case, please DM me on discord: "yanisssch_sori")

The plugin may also have some errors due to the fact that everything has been redone, I test the plugin at the same time and will fix potential bugs as I go and do not hesitate to dm me on spigotmc or discord ("yanisssch_sori").

Don't worry few updates are planned to fix potential issues and add some features ;)
----------, Dec 30, 2024

Hello!

This update add two options to disable the vanilla heart and critical particle when we hit an entity to have more realism with the blood particle from the plugin. Those 2 options are disabled by default and need the ProtocolLib plugin to work, but if you don't use them, you don't have to install protocollib

What's added on the config.yml?:
In particle configuration section \/
Code (Text):
# Allow you to disable the vanilla heart particle when you hit an entity (can affect all the effect using the heart particle)
# (ProtocolLib Needed for both | Set true if you want to enable the feature)
disable-heart-particles: false
# Allow you to disable the vanilla crit particle when you hit an entity with a critical hit (can affect all the effect and animations using the crit particle)
disable-crit-effects: false
- The /bim command has been fixed
- The stats part is fixed, there is a stats.yml, please do not touch it, it allow me to get information about the plugin use

Hello everyone!
First of all, Merry Christmas in late x')​

This update is the biggest I've done and even since the creation of the plugin! After modifying the plugin many times and adding features haphazardly I decided for these 8 years of development since 2016 to change things!

I present to you a total overhaul of the plugin, redone from scratch, completely optimized, the features reviewed, a simpler understanding of the plugin and its configuration.

(BEFORE UPDATING FROM ANY VERSION BELOW 2.0, YOU NEED TO REMOVE THE WHOLE PLUGIN FOLDER SINCE THE PLUGIN HAS BEEN REMADE!!!)

Here are the changes:

- The plugin now uses a SQLite database (local) to store the blood particles chosen by each player
- Better particle management to avoid lags
- The functionality of blocking blood particles and bleeding by the shield or by certain pieces of armor has been revised
- The bleeding part has been revised to work better and add a functionality to have a custom bandage with its own name and description and craft to make the object unique (can be disabled),
- The bleeding message has been revised to choose whether it is sent in the action bar or in the chat

Another big change is concerning the mobs:
- The configuration of the mobs is now done in a dedicated file "blood-mobs.yml"
- Many mobs have been fixed or have been added with the new updates of minecraft where the particles did not appear.

Another change, the commands have been revised:
(Command - Description - Permission)
- /blood set <block_type>
Set your own blood type. blood.set
- /blood player set <player> <block_type> Set the blood type for another player. blood.admin
- /bleeding start <player> Start bleeding for a specific player. bleeding.start
- /bleeding stop <player> Stop bleeding for a specific player. bleeding.stop
- /bleeding givebandage <player> Give a bandage to yourself or another player. bleeding.givebandage
- /mobreload Reload mob configuration. mobconfig.reload
- /mobset <mob> <setting> <value> Modify blood settings for a specific mob. mobconfig.set

- /bim Info command
- /bim reload Reload the plugin configuration. bim.reload

All commands now have a functional completion tab

Permissions have also been revised:
(Permission - Description)
- bim.player.setblood
Allows players to set their own blood type. (gived by default)
- bim.set.playerblood Allows admins to set blood types for other players.
- bleeding.bypass Allows a player to bypass the bleeding feature.
- bleeding.start Allows starting bleeding for a player.
- bleeding.stop Allows stopping bleeding for a player.
- bleeding.givebandage Allows giving bandages to yourself or other players.
- mobconfig.reload Allows reloading mob blood configuration.
- mobconfig.set Allows setting blood and particle settings for mobs.

- bim.reload Allow to reload the plugin configuration.

(The plugin can work before 1.20.1 but errors can happen, if this is the case, please DM me on discord: "yanisssch_sori")

The plugin may also have some errors due to the fact that everything has been redone, I test the plugin at the same time and will fix potential bugs as I go and do not hesitate to dm me on spigotmc or discord ("yanisssch_sori").

Don't worry few updates are planned to fix potential issues and add some features ;)
----------, Dec 30, 2024

Added an update checker to let you know when i release a new update ;)

Added in config.yml (you can add it if you already updated the plugin in 2.0.0 or 2.0.1):
Code (Text):
# --------------------
#
# Other
#
# --------------------

update-checker:
  enabled: true
Hello everyone!
First of all, Merry Christmas in late x')​

This update is the biggest I've done and even since the creation of the plugin! After modifying the plugin many times and adding features haphazardly I decided for these 8 years of development since 2016 to change things!

I present to you a total overhaul of the plugin, redone from scratch, completely optimized, the features reviewed, a simpler understanding of the plugin and its configuration.

(BEFORE UPDATING FROM ANY VERSION BELOW 2.0, YOU NEED TO REMOVE THE WHOLE PLUGIN FOLDER SINCE THE PLUGIN HAS BEEN REMADE!!!)

Here are the changes:

- The plugin now uses a SQLite database (local) to store the blood particles chosen by each player
- Better particle management to avoid lags
- The functionality of blocking blood particles and bleeding by the shield or by certain pieces of armor has been revised
- The bleeding part has been revised to work better and add a functionality to have a custom bandage with its own name and description and craft to make the object unique (can be disabled),
- The bleeding message has been revised to choose whether it is sent in the action bar or in the chat

Another big change is concerning the mobs:
- The configuration of the mobs is now done in a dedicated file "blood-mobs.yml"
- Many mobs have been fixed or have been added with the new updates of minecraft where the particles did not appear.

Another change, the commands have been revised:
(Command - Description - Permission)
- /blood set <block_type>
Set your own blood type. blood.set
- /blood player set <player> <block_type> Set the blood type for another player. blood.admin
- /bleeding start <player> Start bleeding for a specific player. bleeding.start
- /bleeding stop <player> Stop bleeding for a specific player. bleeding.stop
- /bleeding givebandage <player> Give a bandage to yourself or another player. bleeding.givebandage
- /mobreload Reload mob configuration. mobconfig.reload
- /mobset <mob> <setting> <value> Modify blood settings for a specific mob. mobconfig.set

- /bim Info command
- /bim reload Reload the plugin configuration. bim.reload

All commands now have a functional completion tab

Permissions have also been revised:
(Permission - Description)
- bim.player.setblood
Allows players to set their own blood type. (gived by default)
- bim.set.playerblood Allows admins to set blood types for other players.
- bleeding.bypass Allows a player to bypass the bleeding feature.
- bleeding.start Allows starting bleeding for a player.
- bleeding.stop Allows stopping bleeding for a player.
- bleeding.givebandage Allows giving bandages to yourself or other players.
- mobconfig.reload Allows reloading mob blood configuration.
- mobconfig.set Allows setting blood and particle settings for mobs.

- bim.reload Allow to reload the plugin configuration.

(The plugin can work before 1.20.1 but errors can happen, if this is the case, please DM me on discord: "yanisssch_sori")

The plugin may also have some errors due to the fact that everything has been redone, I test the plugin at the same time and will fix potential bugs as I go and do not hesitate to dm me on spigotmc or discord ("yanisssch_sori").

Don't worry few updates are planned to fix potential issues and add some features ;)
----------, Dec 29, 2024

Hello everyone!
First of all, Merry Christmas in late x')​

This update is the biggest I've done and even since the creation of the plugin! After modifying the plugin many times and adding features haphazardly I decided for these 8 years of development since 2016 to change things!

I present to you a total overhaul of the plugin, redone from scratch, completely optimized, the features reviewed, a simpler understanding of the plugin and its configuration.

(BEFORE UPDATING FROM ANY VERSION BELOW 2.0, YOU NEED TO REMOVE THE WHOLE PLUGIN FOLDER SINCE THE PLUGIN HAS BEEN REMADE!!!)

Here are the changes:

- The plugin now uses a SQLite database (local) to store the blood particles chosen by each player
- Better particle management to avoid lags
- The functionality of blocking blood particles and bleeding by the shield or by certain pieces of armor has been revised
- The bleeding part has been revised to work better and add a functionality to have a custom bandage with its own name and description and craft to make the object unique (can be disabled),
- The bleeding message has been revised to choose whether it is sent in the action bar or in the chat

Another big change is concerning the mobs:
- The configuration of the mobs is now done in a dedicated file "blood-mobs.yml"
- Many mobs have been fixed or have been added with the new updates of minecraft where the particles did not appear.

Another change, the commands have been revised:
(Command - Description - Permission)
- /blood set <block_type>
Set your own blood type. blood.set
- /blood player set <player> <block_type> Set the blood type for another player. blood.admin
- /bleeding start <player> Start bleeding for a specific player. bleeding.start
- /bleeding stop <player> Stop bleeding for a specific player. bleeding.stop
- /bleeding givebandage <player> Give a bandage to yourself or another player. bleeding.givebandage
- /mobreload Reload mob configuration. mobconfig.reload
- /mobset <mob> <setting> <value> Modify blood settings for a specific mob. mobconfig.set

- /bim Info command
- /bim reload Reload the plugin configuration. bim.reload

All commands now have a functional completion tab

Permissions have also been revised:
(Permission - Description)
- bim.player.setblood
Allows players to set their own blood type. (gived by default)
- bim.set.playerblood Allows admins to set blood types for other players.
- bleeding.bypass Allows a player to bypass the bleeding feature.
- bleeding.start Allows starting bleeding for a player.
- bleeding.stop Allows stopping bleeding for a player.
- bleeding.givebandage Allows giving bandages to yourself or other players.
- mobconfig.reload Allows reloading mob blood configuration.
- mobconfig.set Allows setting blood and particle settings for mobs.

- bim.reload Allow to reload the plugin configuration.

(The plugin can work before 1.20.1 but errors can happen, if this is the case, please DM me on discord: "yanisssch_sori")

The plugin may also have some errors due to the fact that everything has been redone, I test the plugin at the same time and will fix potential bugs as I go and do not hesitate to dm me on spigotmc or discord ("yanisssch_sori").

Don't worry few updates are planned to fix potential issues and add some features ;)
----------, Dec 29, 2024

Hello everyone!
First of all, Merry Christmas in late x')​

This update is the biggest I've done and even since the creation of the plugin! After modifying the plugin many times and adding features haphazardly I decided for these 8 years of development since 2016 to change things!

I present to you a total overhaul of the plugin, redone from scratch, completely optimized, the features reviewed, a simpler understanding of the plugin and its configuration.

(BEFORE UPDATING FROM ANY VERSION BELOW 2.0, YOU NEED TO REMOVE THE WHOLE PLUGIN FOLDER SINCE THE PLUGIN HAS BEEN REMADE!!!)

Here are the changes:

- The plugin now uses a SQLite database (local) to store the blood particles chosen by each player
- Better particle management to avoid lags
- The functionality of blocking blood particles and bleeding by the shield or by certain pieces of armor has been revised
- The bleeding part has been revised to work better and add a functionality to have a custom bandage with its own name and description and craft to make the object unique (can be disabled),
- The bleeding message has been revised to choose whether it is sent in the action bar or in the chat

Another big change is concerning the mobs:
- The configuration of the mobs is now done in a dedicated file "blood-mobs.yml"
- Many mobs have been fixed or have been added with the new updates of minecraft where the particles did not appear.

Another change, the commands have been revised:
(Command - Description - Permission)
- /blood set <block_type>
Set your own blood type. blood.set
- /blood player set <player> <block_type> Set the blood type for another player. blood.admin
- /bleeding start <player> Start bleeding for a specific player. bleeding.start
- /bleeding stop <player> Stop bleeding for a specific player. bleeding.stop
- /bleeding givebandage <player> Give a bandage to yourself or another player. bleeding.givebandage
- /mobreload Reload mob configuration. mobconfig.reload
- /mobset <mob> <setting> <value> Modify blood settings for a specific mob. mobconfig.set

- /bim Info command
- /bim reload Reload the plugin configuration. bim.reload

All commands now have a functional completion tab

Permissions have also been revised:
(Permission - Description)
- bim.player.setblood
Allows players to set their own blood type. (gived by default)
- bim.set.playerblood Allows admins to set blood types for other players.
- bleeding.bypass Allows a player to bypass the bleeding feature.
- bleeding.start Allows starting bleeding for a player.
- bleeding.stop Allows stopping bleeding for a player.
- bleeding.givebandage Allows giving bandages to yourself or other players.
- mobconfig.reload Allows reloading mob blood configuration.
- mobconfig.set Allows setting blood and particle settings for mobs.

- bim.reload Allow to reload the plugin configuration.

(The plugin can work before 1.20.1 but errors can happen, if this is the case, please DM me on discord: "yanisssch_sori")

The plugin may also have some errors due to the fact that everything has been redone, I test the plugin at the same time and will fix potential bugs as I go and do not hesitate to dm me on spigotmc or discord ("yanisssch_sori").

Don't worry few updates are planned to fix potential issues and add some features ;)
----------, Dec 29, 2024

Quick fix an issue when a player die causing error even if the bleeding is disabled ;)
----------, Oct 9, 2024

Little update to fix an issue when bleeding didn't stop when the player die :)

Thanks to ssoulx_ for reporting this issue.
----------, Sep 15, 2024

Fixing API version to allow servers below 1.20 to work

If you have a server in 1.20 or 1.21 you don't need to update ;)
----------, Aug 3, 2024

This update is important for those who use the bleeding features!

Thanks to someone who PM me on discord to report me those issues,
- the Bleeding commands (/bim bandage, bleedstart and bleedstop) was not working

- the bandage use was also not working x')

Some code cleaning & optimization for the bleeding part
----------, Jul 28, 2024

Hello everyone!

This new update allows each player to have different blood!

BEFORE: Sorry but you have to reset your config.yml or add the
"BloodSystem: SB" string in the player part of the config.yml


Just enable the Different Blood option in the config.yml:

BloodSystem: SB
to:
BloodSystem: DB


Then you just have to give permission to the players: bim.player.change and do the command /setbloodcolor (id block). For players who do not have permission or have not chosen blood, they will have the default blood of the config.

The blood color is stored in a playerdata.yml file in the plugin folder and saved at different times.

This feature is in BETA, it could not be tested in real conditions with a large number of players. Bugs, errors or performance drops may occur. If this is the case, please PM me on discord: yanisssch_sori

To finish, i wanted to say thank you for the 42k downloads i never thought this plugin could get that number of download one day x)
----------, Jul 26, 2024

I reupload the same version since a big issue was found for the blood for some mobs (my bad when writing the code)

Here the previous changelogs:

Hello everyone!
Sadly i lost my job but good news i can work to update BIM x)
I made a full rework of the mob blood part (soon for players too)

(YOU NEED TO REMOVE THE CONFIG.YML SINCE BIG CHANGES HAS MADE!!!)

Here the changes for mobs blood:
- Removed mob type (passive, neutral and enemy)
- Removed default mob blood (was bugged and useless)
- Blood particle are now randomized position (to make it more realistic)
- You can change mob blood for each mob you want with /bloodmob commands (finally)

- /bloodmob <mob> <enable|disable|set> [property] [value]

Properties include: BloodType, AmountParticle, MaterialParticleName, SpecialParticleName, SpecialParticleAmountParticle
EXAMPLE:
/bloodmob COW set bloodtype REDSTONE_BLOCK
/bloodmob COW disable
/bloodmob COW set AmountParticle 15

Changes for Player blood:
- Blood particle are now randomized position (to make it more realistic)
The next update will be focused for player blood don't worry

Plugin code changes & fixes:
- Code optimization & clean thanks to rework of the mob blood
- Plugin size reduce by 45%
- Bleeding bypass added (bim.bleed.bypass)

THE PLUGIN IS NOW COMPATIBLE WITH 1.9 TO 1.20 AGAIN!
The plugin should work fine on 1.13 to 1.19 without changes / Same for 1.9 to 1.12 but you need to change BloodType to numerical ID (152 instead of REDSTONE_BLOCK)
----------, Apr 25, 2024

Hello everyone!
Sadly i lost my job but good news i can work to update BIM x)
I made a full rework of the mob blood part (soon for players too)

Here the changes for mobs blood:
- Removed mob type (passive, neutral and enemy)
- Removed default mob blood (was bugged and useless)
- Blood particle are now randomized position (to make it more realistic)
- You can change mob blood for each mob you want with /bloodmob commands (finally)

- /bloodmob <mob> <enable|disable|set> [property] [value]

Properties include: BloodType, AmountParticle, MaterialParticleName, SpecialParticleName, SpecialParticleAmountParticle
EXAMPLE:
/bloodmob COW set bloodtype REDSTONE_BLOCK
/bloodmob COW disable
/bloodmob COW set AmountParticle 15

Changes for Player blood:
- Blood particle are now randomized position (to make it more realistic)
The next update will be focused for player blood don't worry

Plugin code changes & fixes:
- Code optimization & clean thanks to rework of the mob blood
- Plugin size reduce by 45%
- Bleeding bypass added (bim.bleed.bypass)

THE PLUGIN IS NOW COMPATIBLE WITH 1.9 TO 1.20 AGAIN!
The plugin should work fine on 1.13 to 1.19 without changes / Same for 1.9 to 1.12 but you need to change BloodType to numerical ID (152 instead of REDSTONE_BLOCK)
----------, Apr 24, 2024

Hello everyone! First of all Happy New year with 2 months late x)

The plugin is 7yo and i'm happy to continue developing the plugin and create new ones (check below) 39k download and still many server use the plugin (also very old versions x) In the next weeks/month, he plugin will get a new rework since some methods i used in the first versions of the plugin (i developed the plugin for the MC 1.9) and now some starting to be deprecated in 1.20 and need to be completely rework, but don't worry, they still working fine and now you will get a new beautiful plugin ;)

I still recommend you to download the latest versions of the plugin if i upload some in the next week

Here the minor fixes:
- Fix the blood for the camel mob
- Fix some wrong syntax
- Updating some methods
- Update the Bstats code for the metrics / stats

Also check my new plugin OreTracker - Discourage players from cheating and Xray by tracking their mining It Allow administrators to get mining stats from player and get a warn when they mining to much and can get a mining restriction, do not hesitate to check the entire description! My plugins are always free ;)
----------, Mar 8, 2024

Hello everyone!
First of all Merry christmas!!

Here the changelog for this update:

- Fix PolarBear which was in the wrong mob type

- Fix Iron Golems blood (was not working at all and no shown in the config file)

- Fix Bleeding issue which affect other entity than players (was not supposed to affect them since there is no bleeding for mobs)

- Added Support from 1.20.2 to 1.20.4

- Rework of the per mob blood, you can enable the per blood for each mob, if disabled it will use the default blood you choose:
Code (Text):
Mobs:
   #Enable Blood for mobs?
   EnableMobsBlood: true
   #Enable Special Particles for mobs? Add Effect like flame, clouds, portals effect at every hit, you can disable blood particle and use only special particle
   EnableSpecialParticle: false
 
   #All mobs will have the same blood defined here if their per blood is disabled, keep false to use per blood mob
   Default-BloodType: SLIME_BLOCK
   Default-AmountParticle: 30
   Default-MaterialParticleName: ITEM_CRACK
   Default-SpecialParticleName: DAMAGE_INDICATOR
   Default-SpecialParticleAmountParticle: 10

#Per Blood Mob
#to disable blood for mobs, just put false to passive, neutral and hostile
Passive-Mobs:
   Enabled: true

Neutral-Mobs:
   Enabled: true

Hostile-Mobs:
   Enabled: true

#If enabled it will use the defined blood here, if disabled i will use the default blood for mobs
FriendlyMobs:
   Frog:
      Enabled: true
      BloodType: SLIME_BLOCK
      AmountParticle: 30
      MaterialParticleName: ITEM_CRACK
      SpecialParticleName: DAMAGE_INDICATOR
      SpecialParticleAmountParticle: 10
YOU NEED TO DELETE THE CONFIG FILE FOR THIS NEW VERSION!

----------------------------------------------------

A little message to everyone: Thanks for all the support since 2016. I never expected 37k download for my plugin, i know the plugin is not in active development but when i have some time to spend, i fix many issues and try to improve or add features for BIM, this is the last update for this year (as you know lol) For the next year i will try to update the plugin to add more features and maybe create new plugins (i have some ideas) btw Merry christmas and Happy New Year!

- Yanisssch
----------, Dec 25, 2023

This update is pretty big i spend like 4hours to make this update!
I RECOMMEND TO REMOVE THE CONFIG.YML TO HAVE A CLEAR ONE!


- Commands has been reworked:

For Players:
/bloodplayers set (hold block in hand and set blood)
/bloodplayers set <id block>
/amountbloodplayers amount <amount of particle for players> (Set amount of blood particle for players)

For Mobs (currently support only default mob blood, per mob blood command coming soon):
/defaultbloodmobs set (hold block in hand and set blood)
/defaultbloodmobs set <id block>
/defaultbloodmobs amount (amount of particle for players) (Set amount of blood particle for mobs

- You can disable/enable blood and SpecialParticle only for players or mobs:
Config.yml:
Code (Text):
"#Enable Blood for players?
   EnablePlayerBlood: true
   EnableSpecialParticle: false"
"#Enable Blood for mobs?
   EnableMobsBlood: true
   #Enable Special Particles for mobs? Add Effect like flame, clouds, portals effect at every hit, you can disable blood particle and use only special particle
   EnableSpecialParticle: false"
- You can Set a default blood for everymobs (disabled by default):
Config.yml:
Code (Text):
"#If enabled, all mobs will have the same blood, keep false to use per blood mob
Default-Mobs-Blood:
   Enabled: false
   Default-BloodType: SLIME_BLOCK
   Default-AmountParticle: 30
   Default-MaterialParticleName: ITEM_CRACK
   Default-SpecialParticleName: DAMAGE_INDICATOR
   Default-SpecialParticleAmountParticle: 10"
- You can translate the bleeding message:
Config.yml:
Code (Text):
"BleedingMessage: '&cYou are bleeding!&4 Use a bandage or wait to stop bleeding'
BleedingStopMessage: '&aYou have stop bleed'"
- Fixed bee string in the code (it's like the 3rd time i fix bees) x)

- Code cleaning

- Fix some syntax

- Rework some part of the code to the new 1.20 api and later
----------, Aug 20, 2023

Hello everynyan!
It's been a while isn't ? :ROFLMAO:
i'm back to update BIM and starting minecraft developing! I'm a bit rusted about coding but i can manage to make bim working again x)

This new version for ONLY for 1.20.1! For 1.12 and above use this version and for 1.19 and above use this version

SO here the changes:

- 1.20 mobs added (obviously)
- Some user told me the bleeding feature was not working properly with thet newer version it should be working (fully tested)
- Bstat(metrics) class updated for 1.20.1 api

For the next updates, a full rework is programmed, marking set blood command working, blood toogle working per player (if you have any ideas please tell me on discord[yanisssch_sori] or comments/dm spigot)

Hope see you soon for the next update ;)
----------, Aug 19, 2023

Hello everyone! Almost 1 year isn't ?
(plz see all the realse note)

First of all Happy New Year! x)

For this new update there is only some things:

- Added 1.19 mobs which now can bleed x)
(if you don't want to delete the config.yml add this to you config for adding mobs:
Code (Text):
Add this to the friendly mobs:

Frog:
    BloodType: SLIME_BLOCK
    AmountParticle: 30
    MaterialParticleName: ITEM_CRACK
    SpecialParticleName: DAMAGE_INDICATOR
    SpecialParticleAmountParticle: 10
Tadpole:
    BloodType: SLIME_BLOCK
    AmountParticle: 30
    MaterialParticleName: ITEM_CRACK
    SpecialParticleName: DAMAGE_INDICATOR
    SpecialParticleAmountParticle: 10
Allay:
    BloodType: SLIME_BLOCK
    AmountParticle: 30
    MaterialParticleName: ITEM_CRACK
    SpecialParticleName: DAMAGE_INDICATOR
    SpecialParticleAmountParticle: 10

Add this to the enemy mobs:

Warden:
      BloodType: SLIME_BLOCK
      AmountParticle: 30
      MaterialParticleName: ITEM_CRACK
      SpecialParticleName: DAMAGE_INDICATOR
      SpecialParticleAmountParticle: 10
)

- Cleaning some code i left inside it lol
- Deleting the op message since it didn't help
- Fixing potential error i saw when cleaning the code x')

--------------

Now, here is the information about my absence:
I stopped playing the latest version of minecraft (I still play 1.7.10 lol) and I don't have time to play like before and since the war in ukraine, the cost of living and electricity in France is increasing so much that I can no longer pay the rent and the electricity at the same time (I even stopped heating the apartment) after that we always have good health, that's what matters. I'm releasing this version to make it compatible with the latest versions of minecraft but nothing new is planned for the moment and I'm sorry to take so long despite the number of users of the plugin. I wish you all a very good game with my plugin and thank you for the 30k downloads and for supporting the plugin since 2016! :)

- Yanisssch

ps: You can contact me on my new discord if you want: Sori#2821
----------, Jan 27, 2023

Fixing a wrong duplicated string in config.yml (should be EnableBleedingMessage instead of EnableBleeding twice in the config xD)

Sorry for this x')
----------, Mar 30, 2022

Hello everyone,

After a long time without update, I'm posting a little one x)

- An error when punching bee is fixed (yes again lol)
- Adding in config to enable or disable Bleeding message for some people don't want to be spammed x) (You need to remove config or add this in config: "EnableBleeding: true")
-Cleaning some code

I'm trying to maintain updated my plugin to newer version but since I stopped my Minecraft server I didn't give all that much time had to dev Minecraft plugin but maybe later I will opening one soon again x')
----------, Mar 29, 2022

Hello! this update just fix an error with Elder Guardian

No config changes needed ;)

I'm currently working with the new update to fix a lot of problem and change some thing to make the plugin better ^^​
----------, Oct 20, 2021

Hello! this update just fix an error with Elder Guardian

No config changes needed ;)
----------, Oct 5, 2021

Hello! this update just fix an error with Polar Bear

No config changes needed ;)
----------, Oct 4, 2021

Hello! this update just fix agin an error with Bee (I hate bees) xD

No config changes needed ;)
----------, Oct 1, 2021

Hello! this update just fix spamming error with Bee x)

No config changes needed ;)
----------, Sep 29, 2021

Hello! this update just fix spamming error with axolotl x)

No config changes needed ;)
----------, Sep 12, 2021

Hello, this update is a bit important because it fix an error when using BLOCK_CRACK or BLOCK_DUST or FALLING_DUST material particle

No changes needed in config ;)
----------, Sep 10, 2021

Today is the 20k downloads anniversary it's unbelievable !!

To say thank you I added a new feature(idea from a spigot member)!
Now players can bleed and need a bandage to stop bleeding(full configurable[disabled world, percent of chance to bleed, potions effect, length of bleeding, damage and length between damages] also this feature is disabled by default in config)
Plz see config to know more x)

(Also added disabled world for Special Particle)

Also this update fix some issues:
1: Fix issue of disabled world for blood particle
2: Fix possible error with armor check
3: Fix some text error​
----------, Sep 9, 2021

This is update is important to download!

This version fix issue when players do not have blood particle caused by a syntax problem inside the code

You do not need to reload config.yml ;)

Soon 20k of DL !!!
----------, Sep 6, 2021

A little update to fix an error with special particle when server is below 1.17
----------, Sep 5, 2021

Hello!, almost 20k of downloads, I never thought this was going to happen when the plugin was released in 2016.
But today is the time to show you the biggest version of BIM which add Per Mobs blood particle and special particle!!! All mobs are added (PM me if not x)

So now you can change blood for each mob which exist on Minecraft!!! and change every settings of blood particle!!

You can also disable particle for each type of mobs, Passive, neutral and hostile mobs (to disable for some mobs put AIR for bloodtype

Temporarily all command to set block particle are disabled to create new system to change blood IG (BUT you can reload plugin with /bim reload and reload config without restart server ;] )

YOU NEED TO REMOVE CONFIG.YML!!!!!
(Else you will get a lot of red text like this lol)
----------, Sep 5, 2021

Important Fix
Important to download this update to use Material Particle Type


Totally fixed the Material Particle Type (MaterialParticleName) system which was not working at all since the last update.


--------
You don't have to delete the config file​

--------
----------, Aug 25, 2021

New Feature & Adjustments
Before giving the information of this new update, I wanted to say thank you very much for the statistics record exceeding more than 530 players for 255 servers in total! This encourages me to continue the development of the plugin and this since 2016, without a few months, the plugin will be 5 years old and this is a long adventure that will continue!

Adjustments:
Fix some syntax text
Change the place of some text in config.yml
Removed /bim confighelp command

New Feature:
Feature asked by @SlimeDog = make it possible to add directional particle (Special Particle on BIM) like CLOUD, FLAME or PORTAL

Here the list of all supported particle:

Code (Text):
FIREWORKS_SPARK
CRIT
FLAME
CLOUD
CRIT
WATER_WAKE
EXPLOSION_NORMAL
CRIT_MAGIC
PORTAL
SMOKE_NORMAL
SMOKE_LARGE
ENCHANTMENT_TABLE
DRAGON_BREATH
END_ROD
DAMAGE_INDICATOR
TOTEM
SPIT
SQUID_INK
BUBBLE_POP
NAUTILUS
SOUL_FIRE_FLAME
SOUL
REVERSE_PORTAL
SMALL_FLAME
This new feature is independant of material particle (like Redstone block) so you can use normal blood and special particle or just one

Here is also the configuration of this part of the plugin:

Code (YAML):
# --------------------
# Special particle add Effect like flame, clouds, portals effect at every hit, you can disable material particle and use only special particle
# You can use both but avoid to put too much amount particle for both to avoid clients lag and avoid to see nothing on the screen when for pvp x)
EnableSpecialParticle
: false
# -
# -
SpecialHumanParticleName
: DAMAGE_INDICATOR
SpecialMobsParticleName
: SOUL
# -
# Working SpecialParticleName: FIREWORKS_SPARK, CRIT, FLAME, CLOUD, CRIT, WATER_WAKE, EXPLOSION_NORMAL, CRIT_MAGIC, PORTAL, SMOKE_NORMAL, SMOKE_LARGE
# ENCHANTMENT_TABLE, DRAGON_BREATH, END_ROD, DAMAGE_INDICATOR, TOTEM, SPIT, SQUID_INK, BUBBLE_POP, NAUTILUS, SOUL_FIRE_FLAME, SOUL, REVERSE_PORTAL, SMALL_FLAME
# -
# You can choose the amount of special particle for player and also for mobs
# Becareful avoid to put too much to avoid client lag and see nothing on the screen x)
# I Advise you between 10 and 20 but avoid more seriously ;)
SpecialHumanAmountParticle
: 10
SpecialMobsAmountParticle
: 10
# -
# -
# --------------------
--------
You must remove the config.yml or add this part in the config.yml for this version I recommend remove it and restart server
--------
----------, Aug 21, 2021

New update = new feature
Feature asked by @SlimeDog = make it possible to change the type of particle between ITEM_CRACK, BLOCK_CRACK, BLOCK_DUST & FALLING_DUST

Here some examples:

ItemCrack Particle
https://imgur.com/jcGcM7Q

BlockCrack Particle
https://imgur.com/XTmRWOa

BlockDust Particle
https://imgur.com/RYmnZEx

FallingDust Particle
https://imgur.com/RQmbyCZ

Here is also the configuration of this part of the plugin:

Code (YAML):
#--------------------
#Type of particle:
#-IMPORTANT: Don't put true to ItemTypeParticle and BlockTypeParticle to both, only one must be true and the other false
#-If you put both true, ITEM_CRACK will be default type particle to avoid errors ;)
#-
#-
ItemTypeParticle
: true
#-
#-
#ITEM_CRACK(Default) =  (ItemTypeParticle) Will accept both item and block ItemStacks
#Example: https://imgur.com/jcGcM7Q
#-
#-
BlockTypeParticle
: false
#-
#-
#BLOCK_CRACK= (BlockTypeParticle) MUST be from Materials that have #isBlock() equal to true, otherwise you will get an ERROR
#Example: https://imgur.com/XTmRWOa
#-
#BLOCK_DUST= (BlockTypeParticle) MUST be from Materials that have #isBlock() equal to true, otherwise you will get an ERROR
#Example: https://imgur.com/RYmnZEx
#-
#FALLING_DUST= (BlockTypeParticle) MUST be from Materials that have #isBlock() equal to true, otherwise you will get an ERROR
#Example: https://imgur.com/RQmbyCZ
#-
#-Set the type of particle seen above
#-
TypeParticleName
: ITEM_CRACK
#-
#-
#--------------------
You must either choose between ItemParticleType or BlockParticleType but not both in true check what is written in the comments
--------
You must remove the config.yml or add this part in the config.yml
--------

----------, Aug 19, 2021

Today is the update festival x)
- Fixed tab completion
- Now you can set blood with the block you hold in your hand (With /Bloodplayer and /Bloodmobs)

known bugs:

Comments(#) in config.yml deleted when change blood from commands
----------, Aug 16, 2021

This time it's a really big fix!

Now plugin really support new material IDS like RED_WOOL or RED_CONCRETE etc.....

Changes:
- Changed how blood particle looks (now more like blood splashes)
- No longer have to capitalize the block id
- Blood for players changed to RED_WOOL particle (Looks better but you can change ^^)

known bugs:

Comments(#) in config.yml deleted when change blood from commands
----------, Aug 16, 2021

- Changed just one important thing from last update(8.1 deleted version)

Hi This update fix some bugs

Please remove config.yml for this update
-
Please send your IP server on spigot review (or Discord: yan44600#2594) to put your server on list which use BIM plugin
-
One of these bugs occur when changing blood from command and won't change on config.yml
-
Also clean code and other things
-
The next update will be bigger with new things (I think)
----------, Aug 16, 2021

Hi This update fix some bugs
Please remove config.yml for this update :)
-
Please send your IP server on spigot review (or Discord: yan44600#2594) to put your server on list which use BIM plugin
-
One of these bugs occur when changing blood from command and won't change on config.yml
-
Also clean code and other things :)
-
The next update will be bigger with new things (I think)
----------, Aug 16, 2021

After 10 months of absence, I present to you today the reworked version of the plugin in order to fully support the new versions from 1.13 to 1.17 and the next ones, the plugin stops using native mode for ID and uses the system from 1.13 and higher.

However this update reluctantly stops supporting versions 1.7 to 1.12, if you want to use them, please download this version: (DL HERE)

Thank you for the 18k download it helps me to continue to develop the plugin continuously !!!

-Yanisssch
----------, Aug 13, 2021

Hi everyone, for this new update i add a new function when you blocking with a shield you do not have blood ^^ (you change if you want or not in config.yml [Enabled by default])

Also fix a potential bug with blood armor check ;)
----------, Oct 14, 2020

Now 1.16 working (100% tested)

Fixed some version string

Enjoy ^^
----------, Jun 27, 2020

Hi! Thank You Very Much for 10K DOWNLOAD!!!!

So today a new update with new function when player wearing some part of armor (configurable on config.yml) the player didn't lose blood !

(I recommend removing the config.yml but not required)

Fix:
- Fix collision between Mobs Blood and Player Blood
- Syntax Fix
- Version string fix x)

ENJOY ^^
----------, Jun 17, 2020

Now you do not need numerical id like 252 , now you need to put name id like REDSTONE_BLOCK (with all caps) now new versions like 1.13 and up are 100% supported,

Now you can change the amount of particle to avoid lag on your server, you can change in the config.yml of with command /amountbloodmobs and /amountbloodplayers

PLEASE DELETE YOUR CONFIG.YML!
----------, May 5, 2020

This update is not really important i just updated Metrics for Statistics of Players/Servers
----------, Apr 29, 2020

Hi today i announce the support of 1.15 after many test now 1.15 version working at 100% and i keep support of 1.7 to 1.15!!

Just download and replace old .jar & restart server. And done you can use plugin on 1.15 if you want ^^
----------, Apr 22, 2020

After a lot of demands i make a temporary version to make working plugin on 1.15 and up, there 2 file on zip file, one for version before 1.15 and one for 1.15 and up so becareful, BUT i can't assure you the plugin will work at 100% on 1.15 and 1.16

I do not support this temporary version you are alone if you have bugs, sorry :)
----------, Apr 15, 2020

This update are really not important i just deleted 2 lines on config.yml
----------, Jul 26, 2019

hi today i release the new version of BloodInMinecraft totally remaked with a lot of changes

- Now plugin work with all version with the only bloodinminecraft.jar

- Removed worldguard support but the bug when damage is disable and if an player of an entity hit you and you still have the blood particles is totally fixed

- Removed ID-Library depencies for 1.13 and 1.14 now the plugin can work alone

basically now the plugin only has one .jar and errors are fixed

How to install?
- Delete old BloodInMinecraft.... .jar (for 1.13 and 1.14 also delete id-library)
- Download new BloodInMinecraft.jar
- Put in plugin folder
- start or restart you server
- and it's done :)
----------, Jul 15, 2019

hi after some reports because blood doesn't work on 1.14 (precisely 1.14.3) The problem is now fixed but there are 3 folder on zip file one for 1.x to 1.12 one for 1.13 and one for 1.14

how to install plugin?
-download zip file
-uncompress with winrar or other software
-choose you folder for you minecraft server version (1.x to 1.12/ 1.13/ 1.14)
-if you take 1.x to 1.12 .jar just put the jar on plugin folder
-for 1.13 and 1.14 put both .jar (bloodinminecraftfor...jar and idlibrary.jar) on plugin folder
-start you server
- done ;)
----------, Jul 13, 2019

Hi!!! after a lot of demand, now BloodInMinecraft support worldguard plugin:

When on a zone the PVP flag is set to none or deny blood particles do not appear and if you set pvp allow the blood particles appear

/!\ WorldGuard plugin is optionally, server which do not use this plugin can use bloodinminecraft /!\
----------, Jun 17, 2019

Hi! thanks you a lot we are almost 3000 downloads and this plugin is still updated and today i add a new feature where you can turn off the blood in the worlds you want like that in config.yml:

Code (Text):
blood-disabled-worlds:
  - world
  - noblood
/!\YOU NEED TO DELETE CONFIG.YML BEFORE UPDATE/!\

This work for 1.x to 1.12 version and 1.13 and 1.14 version!
----------, May 30, 2019

HI EVERYONE!

Today i'm glad to announce you the support of 1.13 and 1.14 and the old id block work with 1.13 and 1.14. BUT the bad news is first i separated plugin with two file one for 1.x to 1.12 and other 1.13&1.14 and the last is the version for 1.13 and 1.14 need a plugin (dependency) is name is ID Library this plugin help to have old id for 1.13 and 1.14 (this plugin is included in zip file inside the folder "For 1.13 and 1.14" and the version for 1.x to 1.12 don't need this plugin he stay witouth dependencies

To change blood in 1.13 and 1.14 it's the same thing like 1.x to 1.12 :)

Becareful the version for 1.13 and 1.14 is BETA so some bugs can come x)

tell me in pm if you have some bugs ^~^

-yanisssch
----------, May 4, 2019

just changing one thing into config.yml and also to announce plugin work with 1.14 but i do not support this version from the changing of id block of 1.13 (i work in to create special version for 1.13 and 1.14)

(this update is not really important you don't need to download if you already have 5.1 in your server).
----------, Apr 28, 2019

Fix bug with metrics ^^
----------, Apr 15, 2019

Removed update checker for some traces of bugs and this plugin is now on mc-market: https://www.mc-market.org/resources/10419/ (but every update come first on spigotmc)
----------, Apr 13, 2019

Hi everyone today i add 3 commands but 2 is very useful:

/bloodmobs set <id block> to change the blood with mobs

/bloodplayers set <id block> to change the blood with players

and /bimconfighelp (just help for config.yml)

Also i add update checker to tell you when there is a new update (you can disable update checker in config.yml)
----------, Apr 1, 2019

Now In V4 you can choose the blood for players and for mobs to have different blood and you can disable blood for player or mobs with 0 for id block

added metrics (bstats) to have the statistic of plugin if you want to disable this juste go to your plugin folder and inside the bstats folder go to config.yml and at enabled change true to false

Enjoy !!!

-yanisssch
----------, Mar 30, 2019

Now In V4 you can choose the blood for players and for mobs to have different blood and you can disable blood for player or mobs with 0 for id block

Enjoy !!!

-yanisssch
----------, Mar 30, 2019

sorry plz redownload file xD
----------, Mar 5, 2019

just fix performance problem

(i do not support 1.13 with the new id block system sorry)
----------, Mar 5, 2019

just fixed something in code (is not important you don't need to download this update ^^)

(Just Info)New feature in V3:
---
-You can change the color of the blood with the config file you just need to change the id 152 (redstone block id) to other block id like 201 to purpur block to have purple blood!
---
-New command /bim reload to reload config file and plugin to change the color of the blood and need permission bim.reload this new feature avoir the /reload command and restart server ^^
---
-Delete bim.use permission to see some info about plugin and command (
this permission was useless)
---
-New video to show you the plugin and how to change color of blood!

(you can see also this video in the description of the plugin)
---
I hope you will like this update and see you soon! ^^
don't forget 5 stars x)
---
-Yanisssch91 (yanisssch or IG: yan44600)
----------, Dec 9, 2018

Hi everyone more than 4 month i not update any of my plugins so today i update my first plugin bloodinminecraft to add new feature:
---
-You can change the color of the blood with the config file you just need to change the id 152 (redstone block id) to other block id like 201 to purpur block to have purple blood!
---
-New command /bim reload to reload config file and plugin to change the color of the blood and need permission bim.reload this new feature avoir the /reload command and restart server ^^
---
-Delete bim.use permission to see some info about plugin and command (
this permission was useless)
---
-New video to show you the plugin and how to change color of blood!

(you can see also this video in the description of the plugin)
---
I hope you will like this update and see you soon! ^^
don't forget 5 stars x)
---
-Yanisssch91 (yanisssch or IG: yan44600)
----------, Dec 8, 2018

Hi it's not a update just to say the script work in 1.13 ^^
----------, Aug 3, 2018

hi today the bug with particles getting spawned even if player not damaged is fixed i tested in safezone and in gamemode and some other plugins for lobby... so enjoy ^^
----------, May 27, 2018

just changing variable from 1.9 to 1.9.4 minecraft version and soon to 1.11 just to prepare 1.13 minecraft version ^^
----------, May 26, 2018

Just Fixed problem when a player shot fire ball from ghast the server crash ^^

and happy new year ^^
----------, Feb 7, 2018

Hi everyone thank you for 750 download after My Latest Plugin (BloodyEssentials and NoCraft+) I decided to update My first Plugin And Recode the plugin for optimize the plugin and have better performance soon i add new fonctionnality ^^ (Sorry for my english i am french ^^)
----------, Oct 24, 2017

i stop spigotmc because i reload the mobmoney plugin and this plugin was deleted for no reason so i quit spigotmc to create my self site for spigot and bukkit plugin so i stop dev of blood of minecraft sorry

-yanisssch91
----------, Jul 26, 2017

Bug particle fixed and Performance Optimization ;)
----------, Mar 1, 2017

Happy New Year 2017
----------, Jan 1, 2017

New Command /bimversion Permission need: bim.version
recommendation by
SlimeDog

----------, Dec 3, 2016

Bug particle fixed ;)
----------, Dec 1, 2016

Performance Optimization
----------, Nov 30, 2016

Performance Optimization
----------, Nov 28, 2016

Bug particle fixed
----------, Nov 26, 2016

Little Bug Perfomance Fixed
----------, Nov 25, 2016

Bug particle fixed and Performance Optimization
----------, Nov 25, 2016

The plugin works for any version that exists (1.7,1.8,1.9,1.10,1.11).....
----------, Nov 22, 2016

Little Bug Perfomance Fixed ENJOY!!!! ;)
----------, Nov 21, 2016

Remove Fonctionality to have the head of a Player when it is killed
for Have This Fonctionality Download HeadFalling: https://www.spigotmc.org/resources/headofadead.31635/
----------, Nov 19, 2016

100 DOWNLOAD THANK YOU !!!!!!;)
----------, Nov 19, 2016

Add Compatility for 1.11 and Bug Fix and Performance Optimization ENJOY!!! for 1.11 ;)
----------, Nov 19, 2016

Now I Add A New Fonctionality to have the head of a Player when it is killed
(If you preferer The old version I prepare a new version With a Configuration File) And Bugs have been fixed and Optimization has been done
----------, Nov 12, 2016

Permission bim.use add for command /bim
----------, Nov 10, 2016

Bug Fix
----------, Nov 10, 2016

Resource Information
Author:
----------
Total Downloads: 48,503
First Release: Nov 9, 2016
Last Update: Feb 7, 2025
Category: ---------------
All-Time Rating:
21 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings