This update is pretty big i spend like 4hours to make this update!
I RECOMMEND TO REMOVE THE CONFIG.YML TO HAVE A CLEAR ONE!
- Commands has been reworked:
For Players:
/bloodplayers set (hold block in hand and set blood)
/bloodplayers set <id block>
/amountbloodplayers amount <amount of particle for players> (Set amount of blood particle for players)
For Mobs (currently support only default mob blood, per mob blood command coming soon):
/defaultbloodmobs set (hold block in hand and set blood)
/defaultbloodmobs set <id block>
/defaultbloodmobs amount (amount of particle for players) (Set amount of blood particle for mobs
- You can disable/enable blood and SpecialParticle only for players or mobs:
Config.yml:
Code (Text):
"#Enable Blood for players?
EnablePlayerBlood: true
EnableSpecialParticle: false"
"#Enable Blood for mobs?
EnableMobsBlood: true
#Enable Special Particles for mobs? Add Effect like flame, clouds, portals effect at every hit, you can disable blood particle and use only special particle
EnableSpecialParticle: false"
- You can Set a default blood for everymobs (disabled by default):
Config.yml:
Code (Text):
"#If enabled, all mobs will have the same blood, keep false to use per blood mob
Default-Mobs-Blood:
Enabled: false
Default-BloodType: SLIME_BLOCK
Default-AmountParticle: 30
Default-MaterialParticleName: ITEM_CRACK
Default-SpecialParticleName: DAMAGE_INDICATOR
Default-SpecialParticleAmountParticle: 10"
- You can translate the bleeding message:
Config.yml:
Code (Text):
"BleedingMessage: '&cYou are bleeding!&4 Use a bandage or wait to stop bleeding'
BleedingStopMessage: '&aYou have stop bleed'"
- Fixed bee string in the code (it's like the 3rd time i fix bees) x)
- Code cleaning
- Fix some syntax
- Rework some part of the code to the new 1.20 api and later