I reupload the same version since a big issue was found for the blood for some mobs (my bad when writing the code)
Here the previous changelogs:
Hello everyone!
Sadly i lost my job but good news i can work to update BIM x)
I made a full rework of the mob blood part (soon for players too)
(YOU NEED TO REMOVE THE CONFIG.YML SINCE BIG CHANGES HAS MADE!!!)
Here the changes for mobs blood: - Removed mob type (passive, neutral and enemy)
- Removed default mob blood (was bugged and useless)
- Blood particle are now randomized position (to make it more realistic)
- You can change mob blood for each mob you want with /bloodmob commands (finally)
Changes for Player blood: - Blood particle are now randomized position (to make it more realistic)
The next update will be focused for player blood don't worry
Plugin code changes & fixes: - Code optimization & clean thanks to rework of the mob blood
- Plugin size reduce by 45%
- Bleeding bypass added (bim.bleed.bypass)
THE PLUGIN IS NOW COMPATIBLE WITH 1.9 TO 1.20 AGAIN! The plugin should work fine on 1.13 to 1.19 without changes / Same for 1.9 to 1.12 but you need to change BloodType to numerical ID (152 instead of REDSTONE_BLOCK)