Allowed to control mob breeding with parameter averaging and randomization, took wolves as an exampl
New features
Allowed to control mob breeding with parameter averaging and randomization
Added strong wolves: 5% of Wolves have increased knockback resistance, movement speed, base armor, model scale, chance of unbreaking-enchanted armor 1% - largely increased, 0.2% - insanely
Allowed to configure body and saddle for entities such as horses, wolves and pigs
Added a saddle to zombie friends
Allowed exclude-types, exclude-type-sets, and exclude-reasons filters
Bug fixes
Disabled the enforced enchantability check to allow enchanting wolf armor
Fixed max values for base-armor, follow-range, movement-speed, and scale
Aligned ANIMALS(-ALLAY, -BAT, +HOGLIN, +SKELETON_HORSE, +TRADER_LLAMA) and MONSTERS (-SKELETON_HORSE) definition with minecraft docs