ParadiseLand⭐SkyLand world Generator⭐[1.8.8 - 1.21.1] icon

ParadiseLand⭐SkyLand world Generator⭐[1.8.8 - 1.21.1] -----

Aether & skyland world generator!



Improvements and bug fixes
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Welcome to ParadiseLand BETA-1.1.8, here you can find the list of improvements and bug fixes of this release:
  • 1.19.1 and 1.19.2 are now fully supported;
  • Added stored chunk cleanup during inactivity;
    in main.yml you will find the following configuration:
    Code (YAML):
    async-placer :
            # Enable or disable the async chunks placer;
            # This feature cleans the database by placing stored chunks from the world's database.
            # !! It is beneficial with large worlds that require much time to load.
            enabled
    : true
            # The number of stored chunks that can be placed to the generated chunks.
            # !! Border chunks won't be placed
            # > Min value: 1
            # > Max value: 1000
            # NOTE: Doing an aggressive chunk placing will produce a server overload.
            # This means that if this value is greater than 100 (depending on your hardware)
            # more RAM and CPU could be used.
            chunks
    : 250
            # If false, the async placer will be executed when there are no online players.
            # > Default value: false
            # NOTE: If you want to set this property to true, set a very low number of chunks to place
            # otherwise, a server overhead and lag will occur.
            # For instance, you can do it while the server is in development and nothing cares about lag.
            forced
    : true
  • Lake improvements: added sugar canes and underwater blocks;
    Code (YAML):
    plantains:
        sugar-canes
    :
            # If it's closer to 1, more sugar canes will be spawned next to water blocks.
            # Default value: 0.33
            # Range value: [0, 1]
            frequency
    : 0.33
            # The max height of a spawned sugar cane.
            # Default value: 3
            # Range value: [2, 10]
            max-height
    : 3
    Code (YAML):
    surface:
        lake
    :
            water
    :
                # Enable or disable the water lake generation in this biome.
                enabled
    : true
                # A value between 0 (never) and 1 (always).
                frequency
    : 0.2
                floor
    :
                    # If it's closer to 1, the stone under a water block will be replaced by one of the following.
                    frequency
    : 0.5
                    # The list (separated by a comma) of blocks that will be placed under a water block.
                    # For instance, into a 1.13 server:
                    #  -> single block type:    GRASS_BLOCK
                    #  -> multiple block types: GRASS_BLOCK,DIRT,MYCELIUM
                    # For instance, into a 1.12 server:
                    #  -> single block type:    GRASS
                    #  -> multiple block types: GRASS,DIRT,MYCELIUM
                    # 1.12.2 materials: https://helpch.at/docs/1.12.2/org/bukkit/Material.html
                    # latest materials: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Material.html
                    types
    : SAND (34 %),DIRT(33%),CLAY(33%)
  • Added water and lava waterfalls at the bottom of an island:
    Code (YAML):
    surface:
        falling
    :
            water
    :
                # The water waterfall at the bottom of an island.
                # A value between 0 (never) and 1 (always).
                frequency
    : 0.0001
            lava
    :
                # The lava waterfall at the bottom of an island.
                # A value between 0 (never) and 1 (always).
                # NOTE: lava waterfall will try to be placed after attempting to establish a water waterfall.
                frequency
    : 0.000025
  • Fixed biomes order during generation;
  • Improved randomization algorithms;
  • Improved snow! Trees will automatically be covered;
  • Generator config cleanup: removed biomes.fractal properties;
  • From 1.8.8 to 1.12.2 caves were affected by a wrong terrain generation;
  • Solved issue reported by @Firetop on https://github.com/IntellectualSites/PlotSquared/issues/3751;
  • Solved forest big tree branches issues reported by @Envqu;
  • Fixed small errors during the tree generation;

I suggest you DELETE your ParadiseLand folder from /plugins.
ParadiseLand BETA-1.1.8 should be the latest beta-release version.
----------, Oct 14, 2022
Resource Information
Author:
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Total Downloads: 654
First Release: Aug 23, 2016
Last Update: Aug 11, 2024
Category: ---------------
All-Time Rating:
47 ratings
Find more info at paradiseland.gitbook.io...
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