Code (Text):
#If true, the world generation will require less memory,
#but it's possible that some biomes won't be generated.
low_ram_usage: false
#check for any update
check_update: true
gamerule:
do_fire_tick: false
#Islands properties
island:
#The standard biome used by the generator, default MEDITERRANEAN
default_biome: MEDITERRANEAN
#Islands min height
min_height: 0
#Caves
cave:
#Enable caves generation
enabled: true
#Hide minerals at the bottom of the islands
hide_bottom_mineral: false
#Ground grass blocks
ground_grass: true
#Enable or disable blocks physics
physics: false
#For expert users
heights:
#Noise octaves scales
scale:
x: 600
y: 400
z: 1100
#The higher the value, the bigger the island will be
octave:
min: 256.0
max: 256.0
biomes:
cellular_noise:
frequency: 0.005
gradient_perturb: 30.25
fractal:
frequency: 0.005
gradient_perturb: 30.25
ores:
granite:
block: STONE
data: 1
max_height: 128
amount: 24
frequency: 10
diorite:
block: STONE
data: 3
max_height: 128
amount: 24
frequency: 10
andesite:
block: STONE
data: 5
max_height: 128
amount: 24
frequency: 10
gravel:
block: GRAVEL
data: 0
max_height: 128
amount: 32
frequency: 10
clay:
block: CLAY
data: 0
max_height: 128
amount: 26
frequency: 5
diamond:
block: DIAMOND_ORE
data: 0
max_height: 55
amount: 7
frequency: 2
gold:
block: GOLD_ORE
data: 0
max_height: 75
amount: 8
frequency: 3
iron:
block: IRON_ORE
data: 0
max_height: 128
amount: 8
frequency: 20
redstone:
block: REDSTONE_ORE
data: 0
max_height: 60
amount: 7
frequency: 4
lapis:
block: LAPIS_ORE
data: 0
max_height: 65
amount: 6
frequency: 4
coal:
block: COAL_ORE
data: 0
max_height: 128
amount: 18
frequency: 20
emerald:
block: EMERALD_ORE
data: 0
max_height: 70
amount: 2
frequency: 2