Code (Text):
        
 
        
         #If true, the world generation will require less memory,
         
 #but it's possible that some biomes won't be generated.
         
 low_ram_usage: false
         
 
         
 #check for any update
         
 check_update: true
         
 
         
 gamerule:
         
     do_fire_tick: false
         
 
         
 #Islands properties
         
 island:
         
   #The standard biome used by the generator, default MEDITERRANEAN
         
   default_biome: MEDITERRANEAN
         
   #Islands min height
         
   min_height: 0
         
   #Caves
         
   cave:
         
     #Enable caves generation
         
     enabled: true
         
   #Hide minerals at the bottom of the islands
         
   hide_bottom_mineral: false
         
   #Ground grass blocks
         
   ground_grass: true
         
   #Enable or disable blocks physics
         
   physics: false
         
   
         
   #For expert users
         
   heights:
         
     #Noise octaves scales
         
     scale:
         
       x: 600
         
       y: 400
         
       z: 1100
         
     #The higher the value, the bigger the island will be
         
     octave:
         
       min: 256.0
         
       max: 256.0
         
     biomes:
         
       cellular_noise:
         
         frequency: 0.005
         
         gradient_perturb: 30.25 
         
       fractal:
         
         frequency: 0.005
         
         gradient_perturb: 30.25         
         
 
         
 ores:
         
   granite:
         
     block: STONE
         
     data: 1
         
     max_height: 128
         
     amount: 24
         
     frequency: 10
         
   diorite:
         
     block: STONE
         
     data: 3
         
     max_height: 128
         
     amount: 24
         
     frequency: 10
         
   andesite:
         
     block: STONE
         
     data: 5
         
     max_height: 128
         
     amount: 24
         
     frequency: 10
         
   gravel:
         
     block: GRAVEL
         
     data: 0
         
     max_height: 128
         
     amount: 32
         
     frequency: 10
         
   clay:
         
     block: CLAY
         
     data: 0
         
     max_height: 128
         
     amount: 26
         
     frequency: 5
         
   diamond:
         
     block: DIAMOND_ORE
         
     data: 0
         
     max_height: 55
         
     amount: 7
         
     frequency: 2
         
   gold:
         
     block: GOLD_ORE
         
     data: 0
         
     max_height: 75
         
     amount: 8
         
     frequency: 3
         
   iron:
         
     block: IRON_ORE
         
     data: 0
         
     max_height: 128
         
     amount: 8
         
     frequency: 20
         
   redstone:
         
     block: REDSTONE_ORE
         
     data: 0
         
     max_height: 60
         
     amount: 7
         
     frequency: 4
         
   lapis:
         
     block: LAPIS_ORE
         
     data: 0
         
     max_height: 65
         
     amount: 6
         
     frequency: 4
         
   coal:
         
     block: COAL_ORE
         
     data: 0
         
     max_height: 128
         
     amount: 18
         
     frequency: 20
         
   emerald:
         
     block: EMERALD_ORE
         
     data: 0
         
     max_height: 70
         
     amount: 2
         
     frequency: 2