Provided the following additional optimisations to the player evidence algorithm: 1. The calculation will now have a 1 second cooldown.
2. The calculation objects will have their contents pre-calculated.
3. The calculation will be made using pre-calculated lists instead of calculated maps.
4. The calculation will only include checks that there is no evidence for.
5. The calculation will use a single thread if available to run or revert to run synchronously.