Speedgot
Spartan Anti Cheat for Java | Advanced AntiCheat Detection | 1.7-1.21.4
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In the mission to create & maintain the best Minecraft anti-cheat, powered by Machine Learning (ML)
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615.3 KB .jar
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Phase 497 - Plugin Maintenance
Made the Player Info inventory menu look into the player’s online state in more situations.
Adjusted the Minigame Maker compatibility after the project was transferred to another developer.
The IrregularMovements step detection will now resort to greater limits in certain situations.
Big entities will no longer be checked by the KillAura raytrace detection as it’s too risky stability-wise.
Implemented more new KillAura detections and replaced their old ones.
Made a few corrections to the Combat Processing handler related to how it handles cache.
Adjusted how the plugin uses its threads for more appropriate processing times and queues.
Adjusted the ImpossibleInventory check to be more accurate and functional.
Adjusted the False Positive Detection feature and mostly removed the Problematic Detections feature due to problems.
The Research Engine will now recalculate the False Positives by removing redundant violations.
Added the X Y Z coordinates in the plugin’s logs since they were already added in the SQL feature.
The IrregularMovements will no longer run when in liquid blocks as it doesn’t need to.
Improved the protection of the NoSlowdown check of using a bow in combination with specific movements.
Optimized & improved the process the Velocity check uses to understand if it can check a player.
The IrregularMovements will now treat its cache more appropriately with several improvements.
The Punishment algorithm will now be more accurate due more frequent cache refreshes.
Partly rewritten the Violation History object to handle violations & false positives more appropriately.
The XRay check will no longer wait a minute for the next violation but will notify when the violation cycle resets.
Added more information to the Player Info inventory menu about the evidence of the player.
Removed the Performance.disable_problematic_detections settings.yml option as it no longer plays an important role.
Improved the bedrock compatibility by better identifying offline players without necessarily accessing heavy offline player data.
Rewritten how the Research Engine handlers cache works to optimize asynchronous performance but offer more main-thread updates at the same time.
The No Hit Delay compatibility will now only account when a player recently received damage.
Deleting a player’s stored data will instantly remove them from the inventory menus.
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Feb 20, 2023
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Resource Information
Author:
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Total Downloads:
10,703
First Release:
Jul 9, 2016
Last Update:
Today at 4:18 PM
Category:
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All-Time Rating:
731 ratings
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