Speedgot
Spartan Anti Cheat for Java | Advanced AntiCheat Detection | 1.7-1.21.4
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In the mission to create & maintain the best Minecraft anti-cheat, powered by Machine Learning (ML)
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Phase 496 - KillAura Check Corrections
Specific EntityMove horse detections will no longer when in liquid blocks as movement gets too abstract.
The default and default minimum vertical limit for the HitReach check has been increased to 4.6 blocks.
Problematic detections will now be included in low frequency notifications like false positives.
Decreased the number of synchronized calls to the Information Analysis object by half.
The Player Info inventory menu will now show more information to hopefully provide more inside to testers.
Moved the settings.yml option maximum_checked_players_at_once from the Important to the Performance category.
The Maximum Checked Players feature will no longer work on identified test servers.
Improved the usage of the off-ground blocks counter in multiple classes.
Optimized the Criticals check by replacing certain methods with faster and more accurate methods.
Increased the accuracy of the EntityMove check’s search for ice blocks by checking the surrounding blocks.
Removed the {plib} configuration syntax as ProtocolLib is no longer as important as it was in the past.
Decreased the precision of the False Positive Detection feature due to work more appropriately when not needed.
Adjusted the KillAura time detection to not be so strict in low time intervals.
Adjusted the Spartan Player object to return more accurate results about surrounding entities.
Reworked a Player Profile object method that caused the customer-support command to not work for some.
Reposition the cache message of the Research Engine handler so it’s accurate to when the caching process finishes.
Improved the accuracy and speed of the punishment algorithm after receiving a few complaints.
Improved the Spartan inventory menu with more information about the server.
The Spartan inventory menu will now load faster due to being processed in a less busy thread.
The False Positive Detection feature and false positive collection of the Research Engine will not take place when the server has less than 5 players.
Potential False Positives will now be considered with more strictness as it should have been from the start.
Violations will be counted separately for false positives & problematic detections to notify about them more appropriately.
Adjusted the FastBreak check to identify water blocks more accurately height-wise.
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Feb 14, 2023
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Resource Information
Author:
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Total Downloads:
10,703
First Release:
Jul 9, 2016
Last Update:
Today at 4:18 PM
Category:
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All-Time Rating:
731 ratings
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