The Player Combat objects were introduced recently, and have been responsible for the creations of the new KillAura combat-analysis check, the rewritten Velocity check, the Player Fights inventory menu, and several other code optimisations in detection stability & performance usage. Now, the same objects have been used to create two new detections for the HitReach & FastClicks checks, which will co-exist with their predecessors to offer more accurate & guaranteed detections.
Logs:
Slightly improved the Spartan inventory menu with additional item descriptions.
Noticeably improved the Research Engine handler with rewritten methods.
Corrected several FastBreak delay low time false positives.
Potentially corrected a few FastBreak delay false positives caused by the Material utilities.
Corrected a bug where the Suspected Players command would not work for non Syn users.
Noticeably improved the HitReach & FastClicks checks with new detections with the help of the Player Combat objects.
Implemented a new checks.yml configuration option. (FastClicks.check_fight)
Corrected a message type in the Suspected Players feature.
Noticeably improved the Player Profile object with more accurate methods.
Slightly improved the Violation History object with better constructor methods.