The Clip check has been removed and included as part of the IrregularMovements check, which comes with two benefits, performance improvement & detection improvement due to the better code base.
In the mean-time, the fight system has been collecting information that will be used in the near future to construct new KillAura detections. You can see how many fights have been collected in the Search Engine item of the Spartan inventory menu.
Logs:
Corrected a few ImpossibleActions scaffold bypasses.
Corrected a few IrregularMovements fly bypasses.
Corrected dozens of IrregularMovements false positives.
Decreased the connection distance of the Spectate feature.
Corrected a few KillAura pitch false positives.
Corrected a lag issue in the Check object with the dynamic silent feature.
Corrected a typo in the Spartan Syn inventory menu.
Slightly improved the SQL feature with bigger varchar variables.
Removed the Clip check and included it in the IrregularMovements check.
Implemented a new checks.yml configuration option. (IrregularMovements.check_inside_blocks)
Noticeably improved the Violations feature & Manage Checks inventory menu with more universal methods.
Noticeably improved the Check object with a more universal code base.
Corrected a bug in the Move utilities where the NoFall check wouldn’t be considered a movement check.