This is a simple maintenance update, making sure the plugin is up to date and running correctly. Due to recent time limitations, an insignificant Jesus bypass will be fixed in a future update. I went past my update schedule this time, because why not. Any issues, report them privately via Discord, Platform or Email, and take care.
Logs:
Greatly improved the Search Engine handler with more useful methods.
Slightly improved the Damage handler for better fireball entity coverage.
Corrected a few bug in the Player utilities that prevented extra accuracy from kicking in.
Greatly improved the Lag Leniences with more universal methods.
Reworked parts of the Configuration system due to a rare issue where settings.yml will reset.
Slightly optimised the Violations feature with fewer method calls.
Slightly improved the Configuration system with a more universal punishment algorithm.
Potentially corrected a few fireball explosion knockback movement false positives.
Corrected a few KillAura block raytrance vehicle false positives.
Corrected a few KillAura block raytrace bypasse caused by a semi-broken Block utilities method.
Slightly optimised the Hack Prevention object with faster methods.
Slightly improved the Hack Prevention object with better preventions.
Potentially corrected a False Positive Detection concurrent modification console error.
Corrected a few KillAura distance non-player entity false positives.
Notes:
Some Jesus walking movements will be prevented with a future update, despite not being advantageous for their version.
Fly false positives caused by scaffolding blocks were researched but not found, most likely a cross-version issue.
Preventions were studied but were already significantly good, so only a few improvements were made in delays & hacker identification consideration.