Last few updates were big, with two of them being major. Build 418 wasn’t very stable, so it’s recommended to update to Build 419. This update polishes the recent changes made to the code and improves existing ones that a few of you have been rightfully complaining about.
Logs:
Potentially corrected dozens of Jesus ypos above water building false positives.
Disabled forceful preventions for the MorePackets check when violations are zero.
Reversed some changes made to the Fly & IrregularMovements check to reduce false positives.
Properly corrected the ProtocolLib no-such-method console error.
Corrected a bug in the Spartan Location object where blocks below 0 y-position would be considered as stone.
Reverted back to the Java math methods since they were found to be faster over the long term.
Compatibilities will now load after the Cloud feature to prevent console errors.
Punishment categories will no longer be shown in the Manage Checks inventory menu when using the new configuration.
False Positive Detection feature will no longer automatically disable if there are problematic checks.
Corrected a small potential bug in the False Positive Detection & Performance Optimizer features.
Corrected a trap-door movement bypass caused by a Bukkit library issue.
Noticeably optimised the Ground utilities with less method calls.
Corrected several Speed normal low TPS false positives.
Corrected a few FastBreak low violation false positives.
Noticeably improved the Velocity handler with more covered velocities.
Corrected several movement false positives caused by pressure plates.
Noticeably optimised the Material utilities with better usage of its methods.
Slightly improved the mcMMO plugin compatibility with more error-proof methods.
Slightly improved the Block utilities with more accurate methods.
Corrected dozens of Fly false positives caused by the Spartan Location object.