In the Minecraft server community, a known issue is servers not using and hosting services not offering proper garbage collection, which is responsible for freeing memory that’s no longer processed. For this reason, I’ve taken measures in this update to improve both performance and garbage collection by removing unnecessary cache that’s been replaced by recent more beneficial methods.
Logs:
Greatly improved the Spartan inventory menu with checks.yml recommendation descriptions.
Corrected a few ImpossibleActions interact mediocre TPS false positives.
Corrected a few EntityMove donkey speed false positives.
Corrected a few KillAura aimbot false positives.
Corrected a bug in the Compatibility configuration where almost all compatibilities would be disabled by default.
Corrected an issue where the Velocity check would not function if OldCombatMechanics was enabled.
Slightly improved the Cross Server Notifications feature with syntax support.
Implemented a new configuration syntax named {motd} to retrieve the server list description.
Noticeably optimised the Block utilities by removing the unnecessary directional locations cache.
Noticeably optimised the Player utilities by removing the unnecessary ground location cache.
Corrected several IrregularMovement jump random air false positives.
Slightly improved the Speed with a better connection with the configuration.
Slightly improved the SQL Logs feature with inconsistency corrections.
The Fly check will now dynamically disable if TPS are 18 or lower.
Corrected a few FastBreak delay clay shovel breaking false positives.
Corrected a Fly stable movement bypass caused by a utility vulnerability.
Corrected a few MorePackets vertical/step teleportation bypasses.
Corrected a few Fly stable wall-block & trap-door false positives.
Slightly improved the Move utilities with more precise methods.
Corrected a few Cloud feature data length errors caused by the Cross Server Notification feature.
Potentially corrected a few ImpossibleActions scaffold non-solid against-block placement.
Corrected several Jesus low TPS false positives.
Noticeably optimised the Spartan Player object when no players are online.
Noticeably improved the Spartan Player object with a more consistent cache.
Corrected several Jesus & Speed water tunnel false positives.
Updated the AutoSync compatibility due to the recent command changes.
Potentially corrected a few Jesus speed & upwards boat stepping false positives.
Greatly optimised the Detection Notifications with more asynchronous processes.