Every now and then the anti-cheat will undoubtedly become unstable. Recently, I noticed it was one of these times, although it was nothing severe. As a reply, this update improves stability and optimises the plugin's performance.
Logs:
Corrected an IllegalPosition yaw vehicle false positive.
Removed a forgotten KillAura comparison operator debug message.
Corrected a FastHeal creative gamemode false positive.
Drastically optimized the usage of the Spartan-Player multi-threaded object.
Drastically improved many compatibilities.
Greatly improved the CombatAnalysis check.
Greatly improved the Sprint check.
Greatly improved the KillAura check.
Greatly improved the HitReach check.
Drastically improved the Fly check.
Greatly improved the AutoRespawn check.
Corrected an IrregularMovements jump(unusual) elytra false positive.
Potentially corrected a major ElytraMove bypass.
Drastically improved the Player utilities.
Removed the unused Operator utilities.v
Potentially corrected a Fly cob-web block false positive.
Corrected a lag issue with the Lag-Management system.
Corrected a bug where NoFall checks.yml options wouldn't be created.
Drastically improved the Performance-optimizer feature with AFK handlers.
Corrected a cache bug in the Movement utilities.
Drastically improved the Teleport protection.
Potentially corrected several NoFall teleportation false positives.
Potentially corrected several Fly boat stepping false positives.
Corrected a Syn menu disclaimer item description.
Slightly improved the Violation system.
Slightly improved the Settings.yml configuration.
Slightly improved the Search-Engine feature.
Updated the default log-file-limit from 5000 to 3500.