I would like to give a gigantic thanks to @Acenox for noticing a huge issue with the latency protection. This posed a vulnerability to all checks, causing them to not function at all.
Logs:
Removed an unneeded Spartan-Player multi-threaded object method.
Corrected a major issue with a player's ping/latency not being refreshed.
Corrected a major issue with the Latency utilities breaking and making all checks bypassable.
Possibly corrected many latency false positives by correcting the Latency utilities.