Build 263 - Major False Positive & Bypass Corrections
To-do:
Future updates will bring compatibility with item-attributes but also several improvements and bypass corrections to checks such as NoFall.
News:
The Chunk utilities have been drastically improved and optimised. They are now able to identify uncached worlds, but also use implemented-events instead of one-time processes to progressively adapt to complicated servers.
Many major false positives were discovered, some in the movement checks related to lily-pads, and some in the combat checks related to non-combat interactions.
Many major bypasses have been patched in this update, specifically in the IrregularMovements, Velocity & FastClicks check, which some of them were missing proper functionality.
Logs:
Corrected several boat stepping movement false positives.
Corrected a KillAura block-raytrace distance false positive.
Greatly improved the CombatAnalysis check.
Drastically improved the accuracy of the Search-Engine feature.
Took measures to prevent the False-Positive-Detection feature from rarely allowing bypasses.
Corrected a KillAura yaw-movement false positive.
Corrected a possible KillAura pitch-movement false positive.
Corrected a Spartan-Player multi-threaded object last-played method console error.
Corrected many movement lily-pad false positives.
Greatly improved the Exploits undetected-movement detection.
Possibly corrected an ImpossibleActions straight scaffold bypass.
Corrected a Violation system null-pointer console error.
Corrected a KillAura hit-box high latency false positive.
Drastically optimized & improved the Chunk utilities.
Corrected a major IrregularMovements climbing bypass.
Partially restored the functionality of the Velocity check.
Completely restored the functionality of the FastClicks check.