Many long-distance false positives have been partially corrected, as they will now output verbose notifications instead of violations. A long-distance is considered one that surpasses the length of a chunk.
The Lag-Management feature has received improvements that will help big servers clear garbage in the cache without causing significant performance loss.
Logs:
Corrected an IllegalPosition location stuck false positive.
Corrected a Speed liquid dolphin's-grace effect false positive.
Corrected an Exploits ascension latency false positives.
Improved the Velocity check's knockback-item handling.
Corrected several movement vehicle-exit false positive.
Corrected a Clip brain-coral-fan false positive.
Corrected a Lag-Management many-players lag issue.
Corrected several Velocity knockback-item bypasses.
Implemented a new checks.yml configuration option. (HitReach.exempt_player_chasing)
Implemented violation protection for over-chunk distances.