I am extremely happy to announce that I have successfully developed a new ground utility that is 50% smaller in code, 50% more accurate, and will do 1-5 chunk-calls per player, compared to the old one which was well over 50. That's an impressive over 500% improvement in performance over the old one.
Logs:
Removed 1 material from the Block utilities' library.
Corrected some Clip & Jesus sea-lattern false positives.
Corrected a cache clearance Search-Engine feature bug.
Improved the movement scheduler's leave cache clearance.
Implemented a new smaller, more efficient, more accurate ground utility.
Created new and improved the current Block utilities' methods.
Prevented materials from being repeatedly saved by the Block utilities.
Added 3 materials to the Material utilities' library.
Corrected an IrregularMovements step anvil false positive.
Made slight changes to the default config.yml configuration.
Implemented greater decimal & integer value compatibility for the conditional-commands.
Slightly modified the teleport protection. (Currently experimenting)
Corrected several IrregularMovements bouncing-blocks false positives.