A new detection named Ratio was added in the NoFall check. It will inevitably block all NoFalls and apply accurated calculate fall-damage.
I and many new buyers are tired of the first configuration. Spartan's config.yml configuration now comes with pre-configured cancel-after-violation thresholds to ensure stable gameplay. (If you have run Configuration Diagnostics, there is no need for your configuration's reset.)
I recently found out a heavy performance loop in the Performance-Optimizer and False-Positive-Detection. It will now repeat only once, hence saving lots of performance resources.
Logs:
Removed 2 data duplications from the Block utilities material-library.
Corrected a Clip false positives caused by 1.13 grass.
Updated the Block utilities library with more materials.
Corrected a NoFall pattern false positive.
Corrected an EntityMove step bypass.
Improved the Movement utilities with new methods.
Implemented a new NoFall detection named Ratio.
Implemented a new checks.yml configuration option. (NoFall.check_ratio)
Corrected an IrregularMovements verbose information typo.
Corrected an IrregularMovements block-climbing ladder false positive.
Corrected a Velocity verbose information typo.
Made the Performance-Optimizer and False-Positive-Detection run without "saved" logs.
Heavily optimized the Performance-Optimizer and False-Positive-Detection.
Removed the prediction detection from the Velocity check.