I am releasing this update sooner than expected due to some utilities being messed up by wrong or forgotten arguments that mainly caused movement false positives.
I will be on a trip to Italy for 15 days from 21st of February, so expect me to be kindly less active. I will be taking a laptop with me, but due to the project I will be working on, my time will be limited.
Events' performance seems to have been fixed, so I worked on correcting the main thread's much worse performance.
Logs:
Optimized the Millis, Attempts, Double, Cooldown utils.
Reviewed and improved the main thread's performance.
Implemented new optimized methods in the Move, Player utils.
Prevented the Latency protection from repeating certain processes.
Improved some disclaimers of the Player-Info inventory menu.
Corrected a Sprint omnidirectional semi-ice false positive.
Corrected some ground-util location caching issues.
Implemented the main thread's processes in individual handlers.