Made a forum thread in regards to what is happening with anti-cheats and their community currently. Feel free to participate, rate the thread and let us know about your opinion.
Designed a new utility that will cache other utilities' repeated information in the RAM to prevent performance waste in the low level, mostly per tick. 40%+ improvement has been confirmed via testing.
Worked on correcting many minor MachineLearning issues that would cause the detection's final result to be a failure. Corrections took place in the configuration, basis, and calculations.
Logs:
Corrected a flying teleport issue with the ImpossibleActions check.
Corrected a flying teleport issue with the DissallowedBuilding protection.
Removed many useless event-priorities.
Updated the KillAura's accuracy detection with a new custom event.
Added an interact false positive protection to the GhostHand check.
Added back various null-pointer protections to hashmap based utils.
Corrected a Cooldown utils null-pointer console error.
Corrected two major wall-climb combined-module bypasses.
Corrected a MachineLearning minor configuration cache bug.