Please read info below before updating, this update WILL break things!
Please also note that I have almost no time to support this plugin. Updates will be rare and I won't be adding new features.
This update will break all existing items. They will no longer work. However, the new system is more future proof as it now uses PDC which was introduced back in 1.14.
You will also need to update your language files. en_gb:
Code (YAML):
no_permission
: '&cYou do not have the required permission
{0
}'
not_tired
: '&aI don''t feel tired anymore
...'
too_tired
: '&cI''m too tired to do that.'
tired
: '&cI am tired
...'
very_tired
: '&cI am very tired
... I should get some sleep.'
no_hand_chop
: '&cYou can''t chop down trees with your hands!'
not_thirsty
: '&aI''m not thirsty anymore!'
little_thirsty
: 'I am a little thirsty
...'
getting_thirsty
: '&cI am getting thirsty
...'
really_thirsty
: '&c&l&nI am really thirsty
... I should drink some water.'
cosy
: '&2I feel cosy
...'
cold
: '&c&nI am cold, I should wear some clothes
(Armour
).'
hurt
: '&c&lI am hurt!'
hungry
: '&c&lI am hungry! I should really eat something
...'
should_sleep
: '&cI should sleep in that bed
...'
used_bandage
: '&aYou used a bandage, and your legs healed!'
legs_healed
: '&aYour legs healed!'
broken_bones
: '&cYou fell from a high place and broke your bones!'
waypoint_set
: '&aA waypoint has been set at your current location!'
items
: 'MCRealistic Items'
respawn
:
- '&6Type /fatigue to see your fatigue!'
- '&6Type /thirst to see your thirst!'
caught_cold
:
"&cYou have caught a cold!"
medicine_tip
:
"&a&bTIP: &fUse medicine to fight the %0!"
cold_developed
:
"&cYour cold developed into a disease!"
disease_damage
:
"&cThe disease begins to damage your body..."
subside
:
"&aThe %0 beings to subside..."
medicine_name
:
"&aMedicine"
medicine_lore
:
-
"&fDrink to help fight your colds and diseases!"
bandage_name
:
"&3Bandage"
bandage_lore
:
[
]
chocolate_milk_name
:
"&8&lChocolate Milk"
chocolate_milk_lore
:
-
"&fDrink to gain Speed II."
purified_water_name
:
"&fPurified Water"
purified_water_lore
:
-
"&7Purified"
hatchet_name
:
"&fHatchet"
hatchet_lore
:
[
]