✈️Vehicles (No resourcepacks needed!) icon

✈️Vehicles (No resourcepacks needed!) -----

Mechas, Tractors, Drills, Hover Bikes, Cars, Parachutes, Tanks, Helicopters, Trains, Rafts...




  • Added Spigot 1.21.4 support.
If you encounter any issues please contact us on our Discord server.
If any critical issues are found for this build they will be fixed within one week from the release.
----------, Dec 29, 2024

Spigot marketplace seems to be changing something in the encoding of the file when uploading the plugin file.
We changed every reference of "§" to ChatColor.COLOR_CHAR.
This should fix the issues people having experience lately with vehicle chest names.
----------, Nov 24, 2024

* Added Spigot 1.21.3 support.

This version introduced significant NMS changes. Bugs may appear, please report them in our discord and expect the critical ones to be fixed before end of November.
----------, Nov 22, 2024

Some users seem to be having encoding issues with latest upload.
Reuploaded to see if the problem is fixed.
----------, Nov 15, 2024

Fixed compatibility with the latest Spigot 1.21.1 builds.

Note: This version is not compatible with Spigot 1.21.3. We are working on the update that supports that version.
----------, Nov 13, 2024

  • Compiled against a lower API version to prevent errors in Spigot 1.16
----------, Sep 27, 2024

Fixed issues in Paper and Spigot 1.21.1
----------, Sep 21, 2024

  • Support for Paper 1.21.1
----------, Aug 19, 2024

Drills can now break any block type including bedrock if the hardness value is set to -1.
----------, Aug 6, 2024

Fixed Spigot 1.20.1 to 1.20.3 compatibility:
Adding compatibility for Spigot 1.20.4 broke the previous 1.20 versions. This is fixed now.
----------, Aug 4, 2024

- Added support for Spigot 1.21
----------, Jun 24, 2024

Critical bug solved:
Fixed vehicles storage not working on Paper. If you are running Vehicles 14.6.2 on Paper update ASAP to prevent item losses.
----------, Jun 7, 2024

- Added support for Paper 1.20.6
----------, Jun 5, 2024

- Spigot 1.20.6 Support
- Fixed 3d model for certain vehicle types.
- Disabled Drills destroying barrels.
----------, May 14, 2024

- Fixed tridents being removed when hitting a vehicle.
- Fixed fireballs shoot from Tanks and Helicopters not moving in paper servers.
----------, Mar 18, 2024

Changed the way BlockPlaceEvent is called (For tractors placing crops) to allow compatibility with some plugins like SlimeFun.

This should still work with the supported versions and existing protection plugins.

However, we recommend to run this on a test server before using it on a production server.
----------, Feb 25, 2024

- Spigot 1.20.4 support
- Fixed tanks not being able to shoot in Spigot 1.20
----------, Jan 9, 2024

- Dropped Spigot 1.14.X support
- Fixed messages from the console when placing vehicles caused by how the textured skulls were created.
- Added "nativeModelsEnabled: true" to config.yml. When disabled the vehicle model made out of armorstands won't be shown.
- 3d model support:
  • 3dModelItem can be added to each vehicle type containing a serialized itemstack. This item will be set of the head of the armorstand when the vehicle is placed so you can use this with "nativeModelsEnabled: false" if you want to use your custom 3d models instead.
Check the wiki over the next few days for more info about how to use 3d models.
----------, Nov 8, 2023

- Spigot 1.20.2 support
- Fixed a bug that caused the plane bombs to explode on height 0 even if the world's lowest y differed.

Note: There have been some crucial changes in Minecraft 1.20.2. Although the plugin was tested please consider that some bugs may appear during the first week.
If you find any bug please report it at our Discord server.
----------, Oct 2, 2023

- Added Minecraft 1.20 Support.
- API: Added VehicleCollisionEvent
----------, Jun 14, 2023

  • Added support for Spigot 1.19.4.
If you find any bugs related to this version please report them in the official plugin discord for them to be fixed under a 48h range.
----------, Apr 2, 2023

- Added VehicleInventoryOpenEvent
- Improved vehicle placing performance (Structure cache)
----------, Feb 22, 2023

- Spigot 1.19.3 support
- Fixed compatibility with Spigot 1.18 and Spigot 1.18.1
----------, Dec 21, 2022

- Fixed train placing
----------, Aug 5, 2022

- Fixed duplication bug while using certain plugins.
----------, Aug 5, 2022

- Added support for Spigot 1.19. Plase be aware some bugs may appear in the first weeks. Contact us on Discord if you find any bug.

Note: First versions of Spigot 1.19 had a bug where action bar messages were shown on the chat instead. This error is now fixed, be sure to be running the latest version of Spigot available: https://hub.spigotmc.org/jira/browse/SPIGOT-7035?
----------, Jun 8, 2022

- Improved collision detection
- The following vehicles can now climb full blocks: Bikes, Cars, Drills, HoverBikes (Improved), Mechas, RacingCars, SportBikes, Tanks, Tractors
----------, Jun 6, 2022

Changelog:
- Fixed slab climbing
- Allow vehicles to fly up to the new 1.18 maximum height + 5
- Added vehicle's velocity to projectiles to prevent hitting themselves.
----------, May 14, 2022

  • Support for Spigot 1.18.2
  • Fixed vehicles slab climbing under y = 0
  • Blocked interact with vehicles for a second after placing a vehicle to prevent players from causing lag and a duplication glitch.
  • Fixed trains derailing at x/z = 0
  • API: Added getFuel method to Vehicle interface
  • Fixed teleport to ground on vehicle dismount for worlds where minimum y is less than 0
----------, Mar 7, 2022

- Added removeProjectileOnHit to config.yml (Enabled by default). This option removes the projectiles on vehicle hit to prevent multiple hits from the projectile and the projectile bouncing back.

- Added allowShulkersInVehicleStorage to config.yml (Disabled by default). If this option is disabled it will drop shulker boxes to the ground upon inventory close if tried to place inside a vehicle. This option was added to prevent infinite stacking.

- Fixed x not finite error in console caused by Mechas.
----------, Jan 11, 2022

- Added support for Minecraft 1.18
- Fixed an error in console caused by the Mecha
----------, Dec 14, 2021

Fixed sport bikes and racing car skins in old minecraft versions.
----------, Oct 12, 2021

- Prevented vehicle parts from being teleported by portals (This caused some crashes and vehicle malfunction)
- Fixed drills generating drops when they shouldn't (Like the drop event is cancelled)
- Fixed trains not activating detector rails looking to west/east
----------, Oct 7, 2021

Skin Fix for Paper Spigot:
Fixed skins not working on Paper versions >=#266.
This was caused by the following change in paper's code:
https://github.com/PaperMC/Paper/commit/0d19cd7241ad0321d5301c45a7f35d0f61aaf0de
----------, Sep 27, 2021

- Fixed infinite number error in console.
- Added isDropItems check to the BlockBreakEvent on Tractors and Drill for better support with other plugins.
----------, Aug 20, 2021

Fixed Support for 1.17.0
----------, Aug 16, 2021

Fixed a critical bug that would make the plugin not work at all in a certain enviroment.

It seems that, because of incompatibilites in encodings, the DecimalFormat class would translate '-' into '?'.

This made the vehicles break and not be able to move.

I couldn't replicate this in localhost but I can confirm this being fixed for the people that had this problem.

Some important parts of the code were recoded to fix this. If you find any problem with this new version please contact me on Discord.
----------, Aug 11, 2021

- Added support for Spigot 1.17.1

DISCLAIMER: I am on my vacations on Mexico so I won't be able to fix paypal until I am back. Don't be asking for it here on in Discord.
----------, Jul 11, 2021

- Disabled vehicles being damaged by cactuses, this also caused npe errors in console.
----------, Jul 5, 2021

Fixed a bug that caused the Mecha's hook to malfunction:
If there was a player in other world it would throw an error.
----------, Jun 24, 2021

Vehicles 12.0
Added:
  • Vehicle: Mecha
  • Minecraft Java 1.17 Support
Updated:
  • Tractors can now harvest nether wart
Fixed:
  • Vehicles no longer bounce on soul sand
  • Drills now break when their health is used up
  • No more NPEs when a rider disconnects
  • Submarines getting stuck on kelp
  • NPE when vehicle recived damage
  • Submarines causing disconnections
IMPORTANT: This versions requires to update your config.yml and lang.yml
Some bugs may ocurr as there were many changes in NMS. If you find any bug please report it in Discord.
----------, Jun 24, 2021

Bug Fix: Added a distance check while opening the vehicle inventory so shots from gun plugins don't open it.
----------, Jan 5, 2021

I didn't upload the right jar :(

BUG FIX: Fixed a bug that would make the vehicles get stuck and not being able to use them
----------, Dec 23, 2020

Added support for Spigot 1.16.4
----------, Nov 3, 2020

  • Fixed an API but with VehicleDismountEvent.
  • Fixed vehicles breaking after player teleporting and vehicle teleporting with the player ¿?¿?
----------, Oct 30, 2020

Fixed Tractors not working on Spigot 1.14
----------, Oct 2, 2020

Bug Fix: HoverBikes can't go over lava.
Bug Fix: Tractors not working in 1.14 and 1.15 (Also causing some crashes in console)

Note: There's also a minor bug/feature reported that will be added ASAP.
----------, Sep 30, 2020

BUG FIX: Vehicles didn't drop the trunk contents when destroyed.
----------, Sep 27, 2020

- Added Tractors (They can place or break crops)
- Huge performance improvement in paper spigot if armorstand-tick is set to false in paper.yml
- Better vehicle interaction
- Removed 'Package UUID Prefix' from vehicle items. (They are still unstackable)
- Added Storage (Right click to open while mounted) to every vehicle except brooms, parachutes and submarines.
- Drills now store items in the storage if it has space.
- BUG FIX: Vehicle riders could damage their own vehicles by punching them
- BUG FIX: Prevented vehicles breaking on server crash
- BUF FIX: Drills didnd't drop some items when breaking them.
- BUG FIX: Fixed a bug with Tanks rotation. Old placed tanks won't longer rotate so you'll its to part. You'll have to remove it and place again.
- BUG FIX: Fixed Drills and Racing Cars textures on 1.16.2

[​IMG]
----------, Sep 26, 2020

Fixed a critical bug: Players were able to break vehicles causing them to no longer work.

I will only give details of how this worked via pm to accounts who bought the plugin. I do this to prevent player griefing in servers that didn't update yet.
----------, Aug 13, 2020

Spigot 1.16.2 support.
----------, Aug 12, 2020

Added removeOnDismountSet() and setRemoveOnDismount(boolean) to the VehicleExitEvent.
I'm developing a protection for PlotSquared and this will be required in the plugin.
----------, Jan 12, 2020

Fixed vehicles reload command disabling shop.
----------, Jan 12, 2020

Added /vehiclesReload for config reloading.
----------, Jan 11, 2020

Cars, Tanks and Bikes can go over slabs again.
This was cause by this minecraft bug introduced in Minecraft 1.13:
https://bugs.mojang.com/browse/MC-133544
----------, Jan 11, 2020

Fixed smoke position for train.
Fixed error in console for paper spigot servers while mounting bikes.
----------, Jan 10, 2020

Added 2 different types of fuelBars, can be modified in config and lang files using:
Config.yml:
fuelEnabled: true
fuelBarEnabled: true
#1: Text, 2: Icon
fuelBarType: 2
iconFuelBarSize: 30​
Lang.yml:
vehicle-fuel-bar: "&eCurrent Fuel: &f<fuelPercentage>%"
vehicle-fuel-iconBar-prefix: "&f["
vehicle-fuel-iconBar-icon: "&a|"
vehicle-fuel-iconBar-emptyIcon: "&7|"
vehicle-fuel-iconBar-suffix: "&f]"

[​IMG]
Bar Type 2
[​IMG]
Bar Type 2
Added Particles For Trains
Can be disabled in config (particlesEnabled)
[​IMG]
----------, Jan 10, 2020

Trains are now able to stop on powered rails while pressing s (This allows to change the direction in a powered rail way)
----------, Jan 10, 2020

Changelog:
- Added support for 1.14.X and 1.15.X
- Removed support for versions lower than 1.14.X

This version required major changes in the code so it may contain some bugs, if you find one please DM me.
The main bugs will be fixed during this and next week so my advise (even that I did test this myself) is not to run this on a production server.
-------------------------------------------------------------------------------------------------
New Vehicles?:
I am currently searching for a modeler who is able to do armorstand art in vanilla minecraft or with plugins. If you know someone please contact me.
I am open to any idea about what vehicle I should add next.

I am also searching for someone to do an updated review video of this.

About the update (Offtopic):

I think that even that the plugin description stated that you were buying its current state I should give and explanation of why this was outdated so many time.
1.13 changed a lot of things wich made this plugin a pain to update.
I've been very bussy for personal reasons and a task that was supposed to be easy ended up being tedious so I just didn't have the time or didn't feel in mood for it.
I did expect this bug to be solved but Mojang didn't solve it over 83 versions (And it's still not fixed even that someone provided the code to solve it):
https://bugs.mojang.com/browse/MC-107529
That and the amount of messages I was recieving all the day even in my social networks made me not want to continue.
I finally ended removing support for lower versions to be able to update it, the shadows on some parts of the armorstands are still there tho.
----------, Jan 9, 2020

Fixed the message "bike-mountingOther" being shown even if the vehicle wasn't a bike. Now each vehicle should show its message.
Thanks @IronApollo for reporting this.
----------, Jan 24, 2018

- Fixed NullPointerException onVehicleInventoryOpen (Crashes in console)
- Changed how fuelMaterialValues work so you can now even configure items with custom display name or lore to be used as fuel
fuelMaterialValues:
'WOOD':
material: 'WOOD'
damage: 0
fuel-amount: 1
'SPRUCE_WOOD':
material: 'WOOD'
damage: 1
fuel-amount: 1
'BIRCH_WOOD':
material: 'WOOD'
damage: 2
fuel-amount: 1
'JUNGLE_WOOD':
material: 'WOOD'
damage: 3
fuel-amount: 1
'ACACIA_WOOD':
material: 'WOOD'
damage: 4
fuel-amount: 1
'DARK_OAK_WOOD':
material: 'WOOD'
damage: 5
fuel-amount: 1
'COAL':
material: 'COAL'
fuel-amount: 4
'COAL_BLOCK':
material: 'COAL_BLOCK'
fuel-amount: 36
'LAVA_BUCKET':
material: 'LAVA_BUCKET'
fuel-amount: 20
#This would be a player head using a custom display name and lore you can either fill both, none or just one of this values.
'CUSTOM_ITEM_1':
material: 'SKULL_ITEM'
data: 3
displayName: '&eFuel Can'
lore:
- '&7Used to refill vehicles fuel.'
fuel-amount: 20
displayNameRequired: true
loreRequired: true
----------, Jan 17, 2018

Changes for developers:
Added the following methods to the Vehicle interface.
double getFuel();
VehicleSubType getVehicleSubType();
----------, Jan 16, 2018

- Added trainAffectByPoweredRails to config so if enabled and a train is going over a powered rail it will start moving even if the player is not pressing the w key. (Enabled by default)
- Fixed VehicleExitEvent, VehicleEnterEvent and VehicleSpawnedEvent not working. (For DEVS)
- Added setFuel(double fuel) method to the vehicle interface. (For DEVS)
----------, Jan 15, 2018

Bug Fix: Reduced significantly the train hitbox to allow it climb over rails again.
----------, Jan 14, 2018

- Added a message when an op player joins if running CraftBukkit instead of Spigot (This should save tons of messages).
"Vehicles >> Spigot not found. Maybe you are using CraftBukkit instead, if so please use Spigot. The plugin was disabled."
- Added glass panes on the sides of the fuel inventory as 200IQ players spammed those empty slots until they lost their items.
----------, Jan 14, 2018

Changes (Normal Users):
- Reworked many internal parts of the plugin
- Added a fuel system: Shift + Right Click a Vehicle (When nobody is mounted) to open its inventory. You'll be able to introduce items in the fuel slot.
The fuel system is enabled by default but can be disable in config. Fuel values for each material type are also configurable.
If a vehicle runs out of fuel it will simply not move.
Parachutes, Rafts and Brooms are not included in the fuel system for obvious reasons.
- Added custom bounding box to each vehicle. (Images of the bounding boxes at the end)
- Right Clicking on a car while mounted now produces a horn sound.
- New vehicle: Hover Bike
Hover Bikes can climb 1 block heights.
Hover Bikes can go over water
The hover bikes model was done by Mark3146
Deleting the plugin folder is recommended for this update as default config.yml and lang.yml changed.
Changes for devs:
- API changed.
- Events have been renamed and new ones have been added.
VehiclePlaceEvent Cancellable
VehicleSpawnedEvent Not cancellable
VehicleEnterEvent Cancellable
VehicleExitEvent Cancellable
- Changed plugin packages, classes are now distributed packages depending on the type of class.
Other information:
- I know it's been a long time since the last update but I am now working full time and I don't have enough time to update the plugin.
However since enough time passed I decided to bring this update.
I haven't read the hundred of messages (If you didn't get a response I haven't read it) I have so if you feel yours is important enough please resend it.
- I think you should have information about this minecraft bug that affects the plugin:
https://bugs.mojang.com/browse/MC-107529
Since minecraft 1.10.2 armorstands render black despite having the "Marker" tag when a part of the hitbox is inside a solid block.
This affects some vehicles like bikes causing its wheels to render black.
I feel this is a good place to share this so maybe with some kind of pression this gets fixed before 1.13.
This bugs also affects many maps utilizing Armor Stands.
As major changes were made in the plugin you may find some bugs, if you find a bug please send a private message to @pollitoyeye with the subject "Vehicles Bug"

Images
Fuel Inventory:
[​IMG]
Hover Bikes:
[​IMG]
Bounding Boxes:
[​IMG]

[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG]
[​IMG] [​IMG]
[​IMG]
----------, Jan 13, 2018

- Fixed a NullPointerException with some plugins calling events.
- Attempt to fix some vehicles glitching.
----------, Jun 28, 2017

Fixed a bug that was reported by @cloakfox
(Error spamming in some consoles)
----------, Jun 13, 2017

The plugin should now work on Spigot 1.12
----------, Jun 12, 2017

-------------------------------Changelog------------------------
- Full 1.11 Support
- Fixed tank model (1.11)
- Fixed submarine model (1.11)
- Fixed train model (1.11)
- All the vehicles (Except brooms) now fall when the rider dismounts them.

I know it's been a long time until the 1.11 support but I was very bussy (Studies Yeah!).
[​IMG]
----------, Jan 24, 2017

The plugin now works on 1.11. However models that contains little items (Items in hand in armorstands) weren't updated yet so they'll look a little messy.
----------, Dec 3, 2016

Trains were not going over some types of rails.
----------, Nov 9, 2016

Added brooms.
Remember to delete your config.yml to lang.yml and refill it as new things were added inside.
Feel free to pm me if you found any bug.
----------, Oct 31, 2016

Changed some things causing troubles
----------, Oct 6, 2016

:l Next one will be a tutorial of how to jump throught the window.
----------, Oct 6, 2016


Trying to fix some problems with some users.
----------, Oct 6, 2016

Trying to fix some problems.
----------, Oct 6, 2016

Changed protected fields to public in VehiclesMain.class
----------, Oct 5, 2016

Fixed submarines dying when underwater.
(Yep big fail.)
----------, Sep 28, 2016

Important, I made some important changes in the plugin internals please contact me before rating for any issue.
----------------------------Vehicles 7.5----------------------------
Please delete your config.yml + lang.yml and refill them with your values to use this update.
- Bug fixes
- Added bombPower option to plane types in config.yml
- New plane bombs animation
- Vehicle Health System
- Added repairVehicle command.
- When a plane takes off it now will hide its wheels after 3 seconds.
--------------------Changelog 7.0---------------------------------
IMPORTANT: YOU'LL HAVE TO REMOVE YOUR CONFIG.YML AND LANG.YML TO USE THIS UPDATE THEN
REFILL IT AS IS USUAL WITH THE UPDATES THAT ADD VEHICLES
- On missile fire add current vehicle speed
- Internal changes
- Fixed when you right click a vehicle with 2nd passenger while riding you got dismounted
- Added config option keepVehicleMomentum.
- Added wingsByte option on config for planes.
- Added package-description and package-uuid-prefix to lang.yml
- Fixed Bug - Vehicles won't be removed on dismount if you are not the owner or
have permission to remove the vehicle.
- Fixed Bug - Vehicles won't be removed on death if you are not the owner or
have permission to remove the vehicle.
- Added missilePower to config.yml for helicopters and tanks
- A message will now pop up on join if you are op and your spigot version is not compatible or
the compatibility wasn't coded yet.
- Better missile launching (adds the vehicle velocity vector so is more difficult to hit yourself)
- Fixed vehicles going over slabs getting stopped.
- Fixed some errors in console with parachute and raft placing
- Fixed dupe bug produced by shooting from tanks, helicopters or planes.
- Created a new plugin that contains all the vehicle flags, new vehicle flags will go there too.
- Added new vehicle Submarines:
* Can Only be placed on water
* Press space to go up.
* Right click to enter the front camera (You won't be able to move the submarine there), press space to exit the camera.
* They look more glitchy than other vehicles due to minecraft doing strange things when an entity is underwater (AFAIK Can't be Solved).
----------, Sep 14, 2016

Fixed some bugs related to bikes getting stuck?
----------, Aug 20, 2016

Internal Tests
----------, Aug 20, 2016

-----------------------Changelog 6.3----------------------------------
- Remade some parts of the vehicle system so vehicles
placed after nowshould not get stuck.
- Tanks now fire their projectiles with +y force depending
of how high you look (Maximum pitch = 55).
------------------------------------------------------------------------------
If the stuck bug still happens with vehicles posted after this
update please send me a pm with the map containing that
vehicle so I can do an intensive research.
----------, Aug 20, 2016

It seems it was not fixed, should be fixed now.
----------, Aug 19, 2016

Fixed Pistons Pushing the Vehicles.
-----------------------Changelog 6.2----------------------------------
- Fixed Vehicles not going over grass paths.
- Fixed Helicopters not removing when removeOnDismount activated
- Helicopters can't go over y:254 now.

-----------------------Changelog 6.0----------------------------------
Bug Fixes:
- Fixed Some Bugs in Car Movement
- Fixed a bug causing vehicles to split?
- Better collision detection
Passengers:
- Bikes can wear 1 extra passenger.
- Cars can wear 1 extra passenger.
- Planes can wear 1 extra passenger.
Sounds (Can be disabled from config):
- Added sounds to Cars
- Added sounds to Bikes
- Added sounds to Trains
- Added sounds to Planes
- Added sounds to Helicopters
- Added sounds to Tanks
New Vehicles:
- Parachutes:
You'll be auto-mounted once it's placed, you can only control its direction (WASD) as it
descends and takes velocity.
- Helicopters:
Press space to go up, controlled using WASD.
You can launch missiles if you have the permission Helicopter.fireMissile by right clicking a fire charge
- Tanks:
Controlled using WASD. The cannon will look where the player is looking.
You can launch missiles if you have the permission Tank.fireMissile by right clicking a fire charge, this ones are
more powerful than the helicopter ones.
----------, Aug 19, 2016

- Fixed Bug: Cars weren't slowing as they should when S not pressed.
- Added Planes (Remember to delete your config.yml & lang.yml and refill them):
  • To control them you have to look up and down and use WASD like the other vehicles.
  • You can throw tnt with the correct permission by right clicking TNT.
----------, Jul 29, 2016

Fixed some bugs in the last version
----------, Jul 24, 2016

Added the following permissions:
Bikes.overrideRemoveOnDismount
Cars.overrideRemoveOnDismount
Rafts.overrideRemoveOnDismount
Trains.overrideRemoveOnDismount
----------, Jul 24, 2016

Fixed The Update Not Working.
----------, Jul 22, 2016

Added the following lines to config.yml:
removeBikeOnDismount: false
removeCarOnDismount: false
removeTrainOnDismount: false
removeRaftOnDismount: false
----------, Jul 22, 2016

The plugin is now compatible with servers using 1.9 R2 servers.
----------, Jul 12, 2016

- Updated to 1.10 (This may be working on some 1.9 versions but it hasn't been tested on all the versions):
- Find a way to continue this plugin with the changes 1.9 made - Done and Fixed.
- Fix Train Model - Done
[​IMG]
[​IMG]
- Fix Car Model - Done
[​IMG]
[​IMG]
- Fix Reflection (More Optimal) - Done

Don't use this update on 1.8 as the armorstand render way has changed.
----------, Jul 11, 2016

Fixed 2 important bugs.
----------, Feb 23, 2016

- Added error message when the shops can't be loaded.
- Changed itemByte: 10 to itemByte: 0 in the car shop (It was wrong in the first car).
----------, Feb 22, 2016

Fixed a critical bug that make the trains not work on many servers.
Here is the explanation of why it was so difficult to me to find out why they were not working:
They didn't work on negative locations so as I was always trying in the same location I couldn't notice what It was. Sorry for the delay.
----------, Feb 20, 2016

I forgot to remove some debug lines and all the trains were working with the BLACK car speed. I recommend changing the aValue and the speed in the config to the new ones or the trains will be very slow.
----------, Feb 19, 2016

Changed java.util.Base64 to org.apache.commons.codec.binary.Base64 as some users where experiencing problems with that.
----------, Feb 19, 2016

Fixed Heads Not Working in latest 1.8.8 version
----------, Feb 18, 2016

- Reduced turn approaching distance (Trains)
- Reduced rail correction force in an attempt to fix trains getting out of the rails.
- Removed noclip crash in logs when using old 1.8 versions.
----------, Feb 18, 2016

Trying to fix a bug with java versions.
----------, Feb 17, 2016

Solved a problem with some java versions.
----------, Feb 17, 2016

Added Trains:
- High speed can make them get out of the rails.
- If you press the backwards button while stop the trains will change its direction.
- Trains can go downwards but not upwards. This could be done but I decided it looks very ugly.

Added 1 second delay in each vehicle interaction to evade dupe on lag spikes

Fixed a bug where vehicles could remain useless

Fixed maxSpeeds in the config.

Changed getPlayerVehicle, bikeTypefromString and carTypefromString to public static in VehiclesMain.class

Fixed Vehicles.removeOthers for the vehicleClear command using the true arg not working

Added 1€ to the resource price.

Remember this is the first version with trains so if you find an error please don't post it in the ratings, instead pm me or post it in the forum discussion.
----------, Feb 17, 2016

Added vehicleClear command to remove your near vehicles or others if you have certain permission.
----------, Nov 24, 2015

Solved a bug where players in survival could dupe bikes or cars?
----------, Nov 17, 2015

Little Bugs (Nothing to care about)
----------, Oct 26, 2015

Removed Some Lines Of Code
----------, Oct 24, 2015

Minor Change (Fix)
----------, Oct 24, 2015

Resource Information
Author:
----------
Total Downloads: 8,391
First Release: Sep 21, 2015
Last Update: Dec 29, 2024
Category: ---------------
All-Time Rating:
519 ratings
Find more info at vehicles.gitbook.io...
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings