- Fixed NullPointerException onVehicleInventoryOpen (Crashes in console)
- Changed how fuelMaterialValues work so you can now even configure items with custom display name or lore to be used as fuel
fuelMaterialValues:
'WOOD':
material: 'WOOD'
damage: 0
fuel-amount: 1
'SPRUCE_WOOD':
material: 'WOOD'
damage: 1
fuel-amount: 1
'BIRCH_WOOD':
material: 'WOOD'
damage: 2
fuel-amount: 1
'JUNGLE_WOOD':
material: 'WOOD'
damage: 3
fuel-amount: 1
'ACACIA_WOOD':
material: 'WOOD'
damage: 4
fuel-amount: 1
'DARK_OAK_WOOD':
material: 'WOOD'
damage: 5
fuel-amount: 1
'COAL':
material: 'COAL'
fuel-amount: 4
'COAL_BLOCK':
material: 'COAL_BLOCK'
fuel-amount: 36
'LAVA_BUCKET':
material: 'LAVA_BUCKET'
fuel-amount: 20
#This would be a player head using a custom display name and lore you can either fill both, none or just one of this values.
'CUSTOM_ITEM_1':
material: 'SKULL_ITEM'
data: 3
displayName: '&eFuel Can'
lore:
- '&7Used to refill vehicles fuel.'
fuel-amount: 20
displayNameRequired: true
loreRequired: true