New features:
- Configurable potion effects for legacy pvp
- Configurable weapon damage for legacy pvp
- Sweep attack calculation when using custom combat
- Some more things.
Fixed the issue with knockbackconfig not being initialized properly and causing errors with PlayerMoveEvent and WorldGuard Hook
Fixed issues with sounds being disabled while they're already disabled
New update 2.1 dropped with some bug fixes and new features.
Bug fixes:
Fixed bug with sprinting being preserved even when disabled
Fixed bug with inventory hotswapping not working when legacy pvp is enabled.
Fixed bug with sound packets not being registered properly.
Fixed bug with library dependency injection not working correctly with external libraries.
Fixed bugs with worldguard. Hit detection was disabled by default.
Fixed bugs with optimized critical hits system.
New features:
- Animatium, lunar client, badlion client support for 1.8 hit registration
- Player Feature system that allows users to disable certain plugin features for specific players using /playerfeature command
- Fast crystal packet system that allows users to fight with crystals much more fluently
- Upgraded packet knockback system with more features
- Drastically improved bow boosting logic
- Added new API methods that allows external developers to work with the plugin much more easily (
dev.bytecore.moderncombat.api)
Just a few hotfixes:
Fixed enderpearl cooldowns not shooting enderpearls
Fixed custom anchor and ender crystal explosions
Fixed a bug with gui system
A few more things
Hello my friends, the new major update dropped bringing plenty of new features and bug fixes.
Plugin is now native to 1.21. And we removed support for 1.18 due to drastic packet changes. Also the name of the plugin changed to ModernCombat (formerly ModernKnockback)
New features:
Block-hitting / Sword Blocking (1.21.4+ only) With the new minecraft update it's now possible to bring back block hitting like it was in 1.8.8. We're using NBTEditor and ProtocolLib to make this possible. It's also possible to modify how much damage you'd like to block when player is blocking with a sword.
Legacy Mechanics Legacy mechanics such as legacy tool damage, legacy potions, off hand disabling, elytra disabling, lapis enchanting, legacy burn delay, legacy health regen, legacy saturation, legacy armor, legacy projectiles etc...So there's no need to use other plugins to achieve this anymore!
Better Spectator System This is extremely useful for minigame servers who don't want to create custom spectator mode but also don't want people to teleport or have no-clip when they're in Gamemode.SPECTATOR. We fixed it using packets. Players in spectator mode now won't be able to go through blocks, can't teleport to players and can interact with inventory items!
Anti-Glitch Pearls Implementation of anti-glitch pearls to modern versions.
Fast Crystal Using packets we allow users to place and destroy crystals much faster, that allows users to place them rapidly
Knockback-Sync (Beta) Implementation of knockback-sync system that is latency agnostic to our Knockback system. Will result in the same knockback despite the users latency or any other factors. This is still in beta and bugs can occur. It's our own implementation of this feature.
Module for item behaviors Items like shields, end crystals, respawn anchors, totems are completely configurable now and can be modified to fit your specific needs. For example custom explosions, custom explosion damage, shields can be disabled by arrows, fishing rods.
Cooldown system Completely configurable cooldown system with 3 presets for god apples, enderpearls, totems (can be removed). Can be modified in cooldown.yml to add new cooldowns.
New Legacy Swimming mode Now you can enable legacy swimming to disable the swimming animation. We use packets to achieve this so it's completely safe server-side.
Configurable critical hits We've made it so criticals hits are completely configurable and we removed old criticals from the game
And much more! Check and see.
Improvements and bug fixes:
Bedrock aim assist now uses packets to change yaw and pitch of the user. player#setRotation was unstable and didn't work correcly.
Improved the bow boosting logic.
Improved GUI. Now the plugin knockback is completely GUI based!
Improved Server Side Hit Detection packet handling.
Added fishingRod specific knockback configuration options for knockback system.
Plugin now uses Dependency Injection and Automatic dependency installation to drastically reduce file size and improve buyer experience.
New lag compensation mechanism for knockback sync and hit detection.
Old sound effects (removed new combat attack sounds)
Quick update that now plugin follow SpigotMC's strict ToS when it comes plugin anti-piracy.
Also added the new GUI system. Now /knockback command has a new gui system if not arguments are presented. This is still under development and testing. But let me know if everything works as intended. If any small bugs appear I'll fix them asap.
Hey guys,
in this update I've added the beta feature to disable modern swimming. Let me know if it works properly. It's disabled by default.
Also I fixed certain things that were reported by customers and added automatic updating configuration in case I add some new things you won't have to bother to add it manually!
In this update I added custom potion settings and live editing of knockback settings. I've also optimized default bowboosting settings for new buyers. If you have any suggestions please leave them in the support discord server.
Please add following options in your config.yml in case it doesn't auto update (it should)
Fixed bugs reported by customers in my discord support server!
Also added a few new features!
1. Old Combat system and it's completely configurable!
- Attack Delay
- Hit Delay
2. Silent Aim for bedrock users.
- This is a feature that was requested by one customer and I liked the idea so I decided to add it! Basically like in modern games (like fortnite) there is silent aim for console and mobile players. With this plugin you can now also get silent aim assist for bedrock players who are mobile and consoles!
3. 1.21 support
I've added and changed quite a lot of things internally. Fixed bugs that were reported on my support discord.
Added beta knockback profiling system and worldguard support for the same.
Extended the API features so now you can modify the knockback of the player through the API function: ModernKnockbackAPI#changeKnockback(UUID playerUUID, String knockbackName). This is very useful for people who want to incorporate modernknockback in their system like practice or pvp plugins.
Many more features that I forgot to remember.