## New Update 2.1
- Clear existing data before loading homes to prevent old data from persisting
- Added proper validation when loading home locations
- Clear the config before saving to prevent any old data from remaining
- Added better error handling and logging
- Improved data format consistency with String.format
- Added cleanup of empty player entries
- Removed redundant config loading in the constructor
- Added backup system that creates backups before saving and on startup
- Added teleport cooldown system
- Added player rotation (yaw and pitch) to home locations
- Used ConcurrentHashMap for thread-safe cooldown handling
- Improved error handling and logging
- Added validation for world existence
- Better format for location strings with rotation data
This update includes the new tiered home system with permissions for Tier 1 through Tier 4, allowing players to set between 2 and 8 homes based on their rank. Additionally, we’ve enhanced the home GUI, added movement cancellation during teleportation, and made home limits fully configurable in the config.yml. Perfect for server admins looking to tailor gameplay experiences!