WeaponMechanicsCosmetics | Guns in Minecraft | 1.12.2 - 1.21 icon

WeaponMechanicsCosmetics | Guns in Minecraft | 1.12.2 - 1.21 -----

Visual/Audio effects for your guns/grandes/explosions from WeaponMechanics




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  • Fix muzzle flash torch not working for some dynamic light clients on paper servers
----------, Dec 3, 2024

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  • Add Folia support
----------, Oct 11, 2024

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  • Fix cancelling reloads early causing timers to bug out
  • Fix NPE for timers
----------, Aug 31, 2024

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  • Update FoliaScheduler to 0.4.7
  • Fix NPE on non-paper servers
----------, Aug 28, 2024

  • Start Folia conversion (not yet done)
  • 1.21.1 support
----------, Aug 19, 2024

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  • 1.21 support
  • Fix particle mechanic errors giving you a link to the wrong wiki page
----------, Jun 20, 2024

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  • Add 1.20.6 support
  • Add WM 3.4.2 support
----------, Jun 9, 2024

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  • Fixed damage event errors
----------, Feb 28, 2024

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  • Sorry, no changes. Just updated backend code to support WM 3.3.0, which should bring minor performance improvements
----------, Feb 26, 2024

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  • Fix death messages not working in recent versions
  • Make sure to update to latest WM as well!
----------, Feb 3, 2024

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  • Minor performance improvements related to pumpkin overlays
  • Add support for the Pumpkin Overlay API in WeaponScopeEvent
----------, Jan 9, 2024

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This update adds per item skins:
Code (Text):
/wm get AK_47 1 {skin:red}
/wm give CJCrafter AK_47 1 {skin:blue}
This overrides the players skin preference ( /skin). This is good for CSGO style weapons, which are dropped on death with their skin but purged after each round.
----------, Jan 4, 2024

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  • Fix VR Support
    • Make sure to use my VivecraftSpigot plugin
----------, Dec 19, 2023

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  • Add Block_Hit_Mechanics to the cosmetics section
  • Fix legacy usage of %% placeholders in hit markers and death messages
  • Fix error with BlockItemMeta causing a NPE on older versions
----------, Nov 7, 2023

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  • Improved Item particle support
    • You can now use Light_Level, Custom_Model_Data and more.
    • See example below
  • Fix noise argument not working on certain particle types.
  • Other minor serialization improvements.
Code (YAML):
 Explosion:
    Mechanics
:
     - "CustomSound{sound=minecraft:smoke.smokehiss, noise=0.01, volume=3}"
      - "Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=0}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=580}"
      - "Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=1}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=540}"
      - "Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=2}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=530}"
      - "Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=3}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=490}"
      - "Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=4}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=480}"
      - "Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=5}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=480}"
----------, Nov 3, 2023

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  • Fix block marker particle not working
----------, Oct 30, 2023

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----------, Oct 21, 2023

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  • Support for the new WeaponMechanics 3.0.0 update!
----------, Oct 16, 2023

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  • Fix tab completions in /skin and /handskin
    • Now will show all available skins
    • Will not show the currently equipped skins
  • Fix not being able to reset skin to default when using new skin system.
----------, Aug 20, 2023

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  • Change default permissions for /skin
  • Change default permissions for /handskin
If you don't want players to have access to these commands by default, you should subtract the permission from them.
----------, Aug 19, 2023

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  • Fix skins not working in new WeaponMechanics version
  • Add red/blue skin to the AK-47
  • Add red/blue skin to the RPG-7
If you are updating from an older version, make sure that you update your configs! More info in the update post.
----------, Jul 27, 2023

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  • Fix visual glitch that would make the offhand weapon appear as a crossbow when dual wielding.
----------, Jul 17, 2023

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Example config:
Code (YAML):
 Scope:
    Trigger
:
      Main_Hand
: "LEFT_CLICK"
      Off_Hand
: "LEFT_CLICK"
    Zoom_Amount
: 1.5
    Shoot_Delay_After_Scope
: 16
    Mechanics
:
     - "CustomSound{sound=scope.in, volume=0.5, noise=0.1, listeners=Source{}}"
      - "Flinch{}"
    Zoom_Off
:
      Mechanics
:
       - "CustomSound{sound=scope.out, volume=0.5, noise=0.1, listeners=Source{}}"
        - "Flinch{}"
    Zoom_Stacking
:
      Stacks
:
       - 4
        - 10
      Mechanics
:
       - "CustomSound{sound=scope.in, volume=0.5, noise=0.1}"
        - "Flinch{}"
----------, Jul 14, 2023

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Code (YAML):
 Cosmetics:
    Death_Messages
:
     - "<yellow>%victim% was killed by the big iron on %shooter%'s hip"
      - "<rainbow>%shooter% didn't care that he was after %victim%"
----------, Jul 13, 2023

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  • Add SphereTargeter

    • Particle{particle=FLAME} @Sphere{points=100, radius=2, offset=0 1 0}

2023-06-30_16.30.40.jpg
----------, Jun 30, 2023

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  • Fix incompatibility with 3DItems
----------, Jun 30, 2023

  • Added 1.20 support
  • Added api to change trails
----------, Jun 9, 2023

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  • Add WardenDisturbance Mechanic
    • This is good for bullet impacts
    • This is NOT the warden alert; it is more like the warden hearing a snowball land. Warden alerts are coming soon.
  • Warden Alerts are coming soon.
----------, May 22, 2023

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----------, Mar 29, 2023

Hotfix to address the issue of loading the plugin due to the 2.0.9 update.
----------, Mar 23, 2023

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  • Remove Update Checker
  • Remove Auto Downloader
  • Update Libs
----------, Mar 22, 2023

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  • add ua-UA lang
  • add ru-RU lang
  • Thanks to AnleaR for making these langs!
----------, Mar 2, 2023

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  • Fix block override location being offset wrong
  • Add support for relative velocity in block-hit locations
  • Fix default config.yml mistakes
----------, Feb 26, 2023

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  • Fix 2 extra messages in console when using /wm reload
  • Fix the Scoping and Reloading conditions
----------, Feb 23, 2023

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  • Adds parametric trails
    • This allows you to offset your trail by an X and Y value
    • This can be used to shift the particles down and to the right
----------, Feb 22, 2023

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  • Fix offhand item not going away when swapping away from it
----------, Feb 20, 2023

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  • Fix the location of block sounds playing wrong
----------, Feb 12, 2023

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  • You can now completely customize block hit/break particles
  • New models in the default resource pack
  • Improved support for cave sounds in vanilla worlds (light level based)
  • Bugfixes for trails
  • New video tutorials

UNFORTUNATELY, all of your weapons need to be updated. You can see all of the changes we made at this link: https://github.com/WeaponMechanics/MechanicsMain/pull/244/files?file-filters[]=.yml&show-viewed-files=true&show-deleted-files=false. If you do the same thing to your files, everything should be working. Make sure you check your console for errors!

Mechanics Wiki: https://github.com/WeaponMechanics/MechanicsMain/wiki/Mechanics
Mechanics Explanation:
----------, Feb 10, 2023

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  • Fix an issue with recent WeaponMechanics versions that broke the /skin command.
  • A big v2 recode is in the works!
----------, Jan 25, 2023

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  • Fix compatibility with ModelEngine
----------, Dec 28, 2022

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  • Fixed block particles causing errors in 1.12 and below
  • Improved performance of direction calculations in 1.13+
----------, Dec 27, 2022

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  • Fixed plugin not starting on 1.12.2 due to the command api
  • /skin is not currently working on 1.12 and lower
----------, Dec 26, 2022

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wmc-slideshow-0.gif
----------, Dec 19, 2022

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  • Fix warning on startup due to update checker
----------, Nov 25, 2022

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  • Fix compatibility with WeaponMechanics latest version
  • Make sure to download the latest version of WeaponMechanics, and MechanicsCore
----------, Nov 13, 2022

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  • Add block damage particles (Check config.yml)
  • Add block break particles (Check conifg.yml)
  • Add block break sounds (Check config.yml)
  • Add relative velocities
    • Can use to it spawn particles shooting in directions relative to the shooter/trail
    • Supports UP/FORWARD/LEFT/ETC
  • Add Bullet Shells
    • Fake items that drop when you shoot
  • BlockDamage rewrite
    • Now supports masks
    • Add per-block break modes
    • Remove the 2 list system (It now only uses 1 list)
    • Minor optimizations
----------, Nov 3, 2022

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----------, Oct 30, 2022

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  • Fix auto downloader causing errors on load
----------, Oct 22, 2022

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  • More update checker fixes
  • Added editable language files
    • Supports click/hover
    • Currently supports en-US and fr-FR
    • Is your language not supported yet? Just add a new file, and send it to our discord.
  • Update to java 16
----------, Oct 21, 2022

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  • Fix permissions not being checked for /skin and /handskin
  • Messages will be changeable in a few days when I add language support!
----------, Oct 19, 2022

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  • Fix URL spam in the console
    • Fixed AutoDownloader
    • Fixed UpdateChecker
    • If you are still experiencing issues, it's probably your server host blocking the links. Ask them for support.
    • You can disable both of these in config.yml
----------, Oct 9, 2022

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  • Fix scope overlay getting removed when your armor is damaged
  • Removed the Hand Skin feature from creative players
    • This was done to avoid item duplication
----------, Oct 3, 2022

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  • Fix sprint skin applying to hands on a delay
  • Fix hand skin permissions not registering
  • Fix error with STOP trail option
As always, make sure to update your WeaponMechanics version as well!
----------, Oct 2, 2022

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  • Add Hand_Skin (docs are a W.I.P.)
    • Known Bug: Permissions are not setup yet
    • Known Bug: The sprint skin applies on a delay
  • Add Hit_Marker
  • Add block masks for block damage
  • Fix splash mechanics triggering when you are already in the water
  • Fix block damage causing errors in the console
  • Price was upped to $10! Expect it to rise more with each new feature!
Expect a 1.2.1 patch in the coming days!
----------, Sep 26, 2022

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  • Fixed an issue where unscoping didn't always remove the Pumpkin_Overlay
  • Fixed an issue where attempting a reload when your gun was full caused the reload timer to start
  • Fixed an issue where trails would go through walls
  • Added the Hide_Trail_For option
----------, Sep 17, 2022

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  • Add skins
  • Add Pumpkin Overlay
  • Fix Block Cracking not firing a cancellable event
  • Fix weapon equip timer not triggering
  • Other minor bugfixes
----------, Sep 12, 2022

Please ask all questions on discord.

  • Fixed zip sounds not being detected
    • There have been a lot of changed to sounds in WeaponMechanics, sorry for letting this slip through!
----------, Sep 7, 2022

Please ask all questions on discord.
  • Fix projectile whiz sound playing for all players
  • Added WeaponMechanics 1.9.11 compatibility
----------, Sep 2, 2022

Please ask all questions on discord.
  • WeaponMechanics 1.9.8 compatibility
  • Enabled the Update Checker
----------, Aug 28, 2022

Resource Information
Author:
----------
Total Downloads: 567
First Release: Aug 28, 2022
Last Update: Dec 3, 2024
Category: ---------------
All-Time Rating:
27 ratings
Find more info at cjcrafter.gitbook.io...
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Released: --------------------
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Version Rating:
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