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- Improved Item particle support
- You can now use Light_Level, Custom_Model_Data and more.
- See example below
- Fix noise argument not working on certain particle types.
- Other minor serialization improvements.
Code (YAML):
Explosion:
Mechanics
:
-
"CustomSound{sound=minecraft:smoke.smokehiss, noise=0.01, volume=3}"
-
"Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=0}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=580}"
-
"Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=1}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=540}"
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"Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=2}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=530}"
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"Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=3}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=490}"
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"Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=4}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=480}"
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"Particle{particle=block_marker, materialData={type=LIGHT, lightLevel=5}, count=20, noise=3 2 3, repeatInterval=1, repeatAmount=480}"