This plugin adds configuration to change various mechanics of tridents.
It enables the use of a trident as a viable weapon in water combat even for close-range pvp.
It also adds some "quality of life" tweaks such as tridents returning to the hand they were thrown from.
Permissions:
- tridenttweaks.cmd
Allows the player to use the /tridenttweaks command
- tridenttweaks.reload
Permission to reload the config
Commands:
- /tridenttweaks reload
Reloads the config
Config:
Code (YAML):
# Make the impaling enchantment act as it does on bedrock edition: deals extra damage to mobs touching water or rain
enable-bedrock-impaling
: true
# If a trident enchanted with loyalty is heading into the void (such as in the end), this will save it and make it return
enable-void-saving
: true
# If a trident is thrown from the offhand, it will try to go back to the offhand when it's picked up
enable-offhand-return
: true
# Disables tridents enchanted with loyalty from going through portals
# (which makes the trident not return until the player goes through the portal)
disable-loyalty-portals
: true
# Makes drowned mobs drop tridents as often as they do in bedrock edition (8% of the time)
enable-bedrock-dropping
: true