This update introduces a new seed setting for mazes! You can now use
/maze setting seed <number> to generate mazes with a the same path layout every time — perfect for consistency in your builds.
We've also fixed compatibility with the latest LootChest update.
Enjoy the update, and happy maze building!
In this patch, we’ve fixed the bug that caused TangledMaze to crash when building large mazes, so you can now create them without interruptions.
We’ve also fixed the maze wand GUI to work properly together with FAWE now.
Thanks for your feedback and support!
This update introduces support for the latest version of Lootchest, ensuring seamless compatibility and improved integration.
Spthiel fixed a bug where everything crashed because the new Minecraft version is 1.21 and not 1.21.0 and TangledMaze didn't know what to do without missing the zero ._.
We've squashed a pesky bug that caused loot chest holograms to break (thanks to a little testing oversight on my part, hehe).
Plus, we've improved future compatibility with the loot chest plugin, so no more worries about it breaking the entire maze generator. Happy adventuring!
This update includes a fix for the issue that caused the plugin to crash on Minecraft version 1.20.6. Thank you for your patience and continued support.
Make sure to update and happy maze building!
Exciting news!
In this update, we've introduced a feature that allows you to randomly generate rooms in your mazes using the
/maze setting roomcount <count> and
/maze setting roomsize <blocks> build settings.
Additionally, you now have the ability to spawn loot chests throughout your maze, including rooms and dead ends, with the
/maze loot spawn command!
With the flags
-rooms,
-deadends and
-hallways you can choose exactly where the chests appear!
Please note that this feature requires the plugin
"LootChest" to be installed.
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Introducing a sleek new UI for the Maze Wand!
Now, right-click the wand to access shortcuts for commands, all in one convenient interface. Just click on items in the inventory to run commands instantly! ✨
![[IMG]](https://www.spigotmc.org/attachments/shortcut-menu-png.825824/)
- added command to show the path though maze
I added a new command
/maze solve that highlights the way to from exit to exit in a built maze!
The right path will be displayed with emerald blocks and can be hidden again by simply right clicking an any of the blocks.
I hope this helps you design some great mazes for your players that will be exactly how you imagined them! Have fun creating
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This patch takes care of a small bug where unbuilding and rebuilding a maze always lead to the same path pattern instead of generating a new pattern each time.
This bug did not occur in TangledMaze+
Commands are now automatically queued so you don't have to worry about one command getting in the way of another!
Since some people were getting corrupted mazes by using build and unbuild in quick succession, I thought this would be quite useful.
fixing a minor bug regarding pre 1.17 worlds which do not have the "world minimum height" information
This is a minor update to support building mazes in the new build limits.
- added support for 1.8 - 1.12
- improved path generation
- added triangle selection
- added hover clicking
Finally Tangled Maze is up to date for legacy versions of Minecraft!
The path generation now actively tries to pick the longest path it can find in a maze (It's still random though, so no guarantee for always perfect results).
With /tm tool triangle you can now create triangle shapes for your mazes!
Instead of directly clicking a block you can now click it from far away (that made testing
so much easier).
It's been a while since the last update. My motivation has been up and down a lot. I actually decided to recode the project from scratch... again xD But once again I am really happy with the result.
I hope you have fun with it, too
and see you in 3 years for the next update!
stopped hollow walls from tearing at exrtreme slopes
removed the console spam that occured when a player without build permission clicked any block
Removed the console error that showed up when someone left the server.
Nothing big changed if you looked behind the scenes, then it would be noticeable, that a lot has been turned upside down.
Walls can be optionally built hallow now. This can save you time when constructing big mazes that don't need to be massive.
Also added:
- tab completion for the blocks in the build-command (I guess this can save even more time)
- message with the amount of blocks used to build a maze
I also fixed a bug where any other permission than tangledmaze.build were not checked.
rotate it - flip it - twist it - bop it!
this fix stops hedges from decaying
roofs and floors can now be built with the modified build command
A new command to make maze paths look much better and more natural.
Added unbuild command and... well, behind the scenes changed a lot which will probably be barely noticable ingame.
The blocks of 1.13 can finally be used to build mazes and there is now a language.yml file where you can change the ingame messages to your language.
Fixed a bug where always one exit has been forgotten when building a maze. And the permission nodes have the full name tangledmaze. But I guess nobody uses them anyway.
everything around walls and how they are built is better now
This is actually a totally rewritten version. It is still created for versions 1.8 to 1.12 but it should now also work for 1.13.
Have fun with it and of course let me know if you find any bug!
I hope this is the right file, I am not sure what happened to the last file. I just want this plugin to be usable.