Implemented a new KillAura sensitivity sub-detection that checks how abstract the player’s sensitivity is.
The KillAura existing sensitivity detection will now be more lenient by decreasing violation points when not found to be hacking.
Implemented several mathematical improvements to the Player Opponent object that automatically improve the KillAura distance detection.
The KillAura rotations detection will no longer require stored pitch information to run and will be more lenient with wider entities.
The KillAura direction and aim detections will now require 5x times less directional distance to function.
Implemented a new KillAura detection named response that counts the ticks a player had at a close angle to an entity before hitting.
Implemented a new KillAura detection named strafe that compares the directional distance of a player.
Implemented a new KillAura detection named pattern (originally perspective) that uses linear algebra to compare one’s movement with predictions of that.
The KillAura movement & rotations detections will now be more lenient to protect against instabilities.
Further organized the code the KillAura check calls to run its movement-based detections.
Generally polished remaining KillAura detections from the description to the mathematics as we get closer to the completed rewrite of this check.
Implemented a new IrregularMovements liquids sub-detection named consistency.
Adjusted the way the IrregularMovements step detection calculates its limit to have more accuracy.
Restored the functionality of some of the raw commands.
The Research Engine will now recalculate cache in different scenarios and in a more efficient order.
False Positives will now be canceled by correct violations made by suspected & hackers to provide a balance.
The FastPlace check will no longer check air blocks as it doesn’t need to and can cause incompatibilities.
The Cancel Violation feature will now apply more appropriate limits based on a check’s problematic detections.
The Awareness Notifications feature will now optionally notify when there is any problem with the punishment algorithm.
Adjusted the code of the BlockReach check to run faster while forcing it to adopt greater limits when flying.
Greatly improved the movement identification method of the Spartan Player object to include damage.
Made some adjustments to the Spartan inventory menu so it’s more proper.
Test servers will now calculate evidence based on live but not historical information.
The Testing identification handler will now return more information to easier point out potential errors.
The IrregularMovements will now be more lenient when the player was recently legitimately flying.
The IrregularMovements check will now be more lenient with the hop detection.
Improved the block material list of the Block utilities.
Rewritten parts of the GhostHand check to work faster and more accurately.
Rewritten and simplified the Block Break handler with new accurate utilities that account a broader situation of the player.
The plugin will now calculate radians to degrees with higher precision.
The Information Analysis algorithm will now be faster at identifying the positions of numbers & decimals.
The Ground utilities will now consider all the bounding boxes of the snow block.