Speedgot
Spartan Anti Cheat for Java | Advanced AntiCheat Detection | 1.7-1.21.4
-----
In the mission to create & maintain the best Minecraft anti-cheat, powered by Machine Learning (ML)
Download Now
615.3 KB .jar
Overview
Documentation
Updates (
--
)
Reviews (
---
)
Version History
Discussion
Phase 493 - Rewritten HitReach check, Optimizations & More Combat Rewrites to come
Implemented additional bounding boxes to consider in the Ground utilities.
Partly rewritten the HitReach check to be more accurate and faster.
Completely rewritten the Teleport protection to be more consistent.
Partly rewritten the Combat Processing handler to use recent systems of cache.
Partly rewritten the Movement Processing handler to be more compact & reliable.
Prepared the Combat utilities for the upcoming KillAura check rewrite.
Removed the Item Teleporter & Enderpearl handler as it no longer had a significant purpose.
Improved the False Fall Damage handler with checking for canceled & silent causes.
The certain {detection} placeholders will now fallback to {detections} when no longer supported due to plural grammar.
Stopped using the required-resource-pack method since it caused errors in some recent versions.
False Positives & Hacker-Free players will now be calculated asynchronously in par with the remaining Research Engine cache types.
Repositioned the way certain Configuration & Discord notifications are being sent to staff players.
Rewrote some of the detection information of the Speed sprint detection to help organize the handlers around it.
Detection Notifications will no longer forcefully add the detection information in the lowest frequency.
Made the False Positive Detection less lenient to prevent it from overly detecting violations.
The Hack Prevention object will now pass a lot of its information to the Moderation handler to prevent unecessary memory calls.
Detection Notifications will now also replace Suspicion Notification when the Research Engine doesn’t have data or is caching.
The Exploits undetected-movement detection will no longer function when major incompatible plugins are detected.
Spartan Location objects will now clear their data every 3 ticks instead of 2 and will have more accurate comparisons.
Removed the Automated Configuration functionality as it’s barely used and probably not desirable.
Decreased the amount of threads Spartan is using, although this did not negatively impact performance.
The Maximum Checked Players feature will now disable if configured with a zero or negative number.
Decreased the violation cooldown of the XRay check for more frequent notifications.
The evidence of a player will no longer be cleared when being updated but refreshed until the update takes place.
Implemented a new feature named Skip Detection Ticks to help optimize performance when the Maximum Checked Players feature is inactive or ineffective.
Updated the Spartan Player object to be able to limit the amount of nearby entities calculated to save crucial performance.
The Spartan Player object will now cache its Player Profile object to prevent unnecessary memory calls.
The KillAura check will no longer attempt to understand the legitimacy of a fight to allow detections to run more frequently.
The Spartan inventory menu will now have one row for suspected & hackers, one for legitimate players and one for reports.
The IrregularMovements check will now search for liquid blocks below the player when the player is falling.
The Player Fight system will now be able to calculate the max hit combo of a player.
----------
,
Jan 27, 2023
View on SpigotMC
Resource Information
Author:
----------
Total Downloads:
10,703
First Release:
Jul 9, 2016
Last Update:
Today at 4:18 PM
Category:
---------------
All-Time Rating:
731 ratings
Find more info at www.vagdedes.com...
Version
-----
Released:
--------------------
Downloads:
------
Version Rating:
----------------------
--
ratings
Ask Questions / Get Support