Compatibility for a popular plugin named ItemsAdder has been implemented. Please keep in mind that positive results are not in any way promised/guaranteed, nor should they meet everyone’s expectations such as concurrent detections or future keeping of the compatibility. This is simply a try to make Spartan more universally applicable to servers.
Logs:
Corrected a few ElytraMove physics firework false positives.
Corrected a few KillAura block raytrace mathematical inaccuracy false positives.
The GhostHand check will now be disabled by default.
Removed a checks.yml configuration option. (GhostHand.enable_only_on_minigame_servers)
Updated the online documentation of the plugin with recent data.
Slightly optimised the Damage handler with less logical statements.
Greatly improved the Damage handler with coverage for more combat situations.
Corrected several movement false positives caused by elytras & off-hand riptide tridents.
Corrected a console error caused by the AutoSync compatibility.
Potentially corrected a Fly jump motion bypass.
Implemented compatibility for a plugin named ItemsAdder.
Greatly improved the Player utilities with better cross version compatibility.
Corrected a logical bug in the FastBreak check that prevented it from working fully.
Corrected a few Jesus walking/sprinting on top of water bypasses.
Slightly improved the False Positive Detection & Performance Optimizer features to be more strict with disabled logs.
Greatly improved the Config utilities with better method calls, unneeded method removals & method improvements.
Corrected a bug in the API methods that results in null-pointer console errors.
The Criticals check will now disable when many entities are nearby, such as mob farms.
Slightly improved the Search Engine handler with more organised methods.
Corrected a bug where too many commands would be listed in the Manage Checks inventory menu.
Slightly improved the Invisible Block handler to ignore bedrock blocks.