A new KillAura detection has been implemented to properly prevent aimbot hack modules. It's been in the works for the past 2-3 updates, so it's expected to be stable and largely improved in the future.
Two new Cloud features have been released. One of them being Forcefully Disabled Checks, a feature I control where I disable detections known to cause issues. The second one being Cross-Server Notifications, which has been requested many times this year.
I have planned my vacation for the second half of this month, starting extremely soon, so expect this update to be magnificently stable and my support slower than usual.
Logs:
Corrected several Speed air honey-block false positives.
Corrected several HitReach horizontal chasing left/right direction false positives.
Slightly improved the Nuker delay detection with better limits.
Corrected several Velocity latency false positives.
Updated the default config.yml configuration of the ElytraMove check.
Made the Daily-Progress feature refresh every 6 hours.
Corrected a Move utilities null-pointer console error.
Corrected several IrregularMovements step movement & liquid false positives.
Noticeably improved the Spartan-Player object with faster cache.
Corrected a Search-Engine & Cloud feature array console error.
Updated the default settings.yml & config.yml configurations to be more customer friendly.
Noticeably improved the Awareness-Notifications feature with less spam & console logging.
Noticeably optimised almost all objects with final statements.
Corrected a checks.yml configuration option replacement typo.
Greatly optimised and improved several KillAura detections for PvE situations.
Slightly improved the Misc category of the Debug feature.
Corrected a GhostHand interact & break liquid false positives.
Noticeably optimised the Search-Engine feature with more accurate cache limits.
Removed the Exploits re-enchant detection due to causing unnecessary false positives.
Slightly improved the Verbose-Notifications feature.
Corrected several Jesus water-logged speed, walking & repeated false positives.
Made the Piracy check connection asynchronous to prevent thread dumps for a few customers.
Corrected several GhostHand break & interact false positives.
Potentially corrected several remaining Speed soul-speed false positives.
Corrected a Speed limit soul-soil false positive.
Corrected a Hack-Prevention object violation exemption bug.
Implemented a new KillAura detection to prevent aimbot.
Implemented a new checks.yml configuration option. (KillAura.aimbot_max_distance)
Implemented a new Cloud feature named Forcefully-Disabled-Detections.
Implemented a new Cloud feature named Cross-Server-Notifications.
Implemented a new settings.yml configuration option. (Notifications.cross_server_notifications)
Corrected a bug in the Violations system related to the plugin's API.
Corrected an ImpossibleActions scaffold sneaking false positive.
Removed the KillAura comparison detection due to being unstable.
Corrected several movement upwards bypasses caused by the Liquid & Explosion protection.
Corrected an ImpossibleActions scaffold & tower TPS false positives.
Corrected an ImpossibleActions scaffold & tower entity-block false positives.
Corrected several Nuker delay surface block false positives.
Greatly improved the Spartan & Syn inventory menus with new items.
Corrected an ImpossibleActions scaffold soil/farmland block false positive.
Corrected a bug in the Configurations inventory menu where color codes would be included in the config changes.
Updated the default checks.yml to improve the accuracy of the HitReach check.