Most of the movement checks went thru a deep analysis the past few days, and with the additional help of customer reports, I was able to correct many bypasses and false positives.
Logs:
Corrected a Jesus upwards specific-value false positive.
Corrected an IrregularMovements jump-illegal false positive.
Corrected a MorePackets instant liquid-timer bypass.
Greatly improved the Block utilities with new methods.
Reworked an IrregularMovements climbing sneaking false positive.
Drastically improved the Spartan-Player multi-threaded object by updating its data properly.