Spartan will now identify water-logged blocks, also known as a type of block introduced in 1.13, which allows semi-solid blocks to also take the state of liquid and be surrounded with it instead of air.
Logs:
Corrected an Event handler null-pointer console error.
Corrected an Exploits packet-overflow asynchronous-entity-add console error.
Drastically optimized the Spartan-Player multi-threaded object.
Corrected dozens of movement false positives by detecting water-logged blocks.
Improved the Block utilities liquid-block methods.
Improved the Spartan-Location multi-threaded object.