This update had me read countless of false-positive logs by customers in order to improve the hit-delay compatibility, so practice servers can have a more safe and stable gameplay.
Logs:
Drastically improved the KillAura targeted-area heuristic.
Improved the Combat utilities by implementing tons of new methods.
Implemented a new type of utilities to identify armor contents.
Improved the compatibility of the No-Hit-Delay feature.
Prevented certain parts of the configuration from spamming the log files.
Corrected an IrregularMovements jump-unusual hit-delay false positive.
Corrected several IrregularMovements hop hit-delay false positives.
Corrected several KillAura targeted-area hit-delay false positives.
Corrected a KillAura accuracy hit-delay false positive.
Corrected dozens of Fly stable latency false positives.
Corrected an inventory-opening asynchronous console error.
Greatly improved the Jesus check with violation exceptions.
Corrected a Jesus flooding water bypass.
Possibly corrected several ImpossibleActions scaffold bypasses.
Corrected several Speed entity pushing false positives.
Slightly improved the accuracy of the Ground utilities.
Corrected a Fly down cobweb false positive.
Prevented one of the Syn features from sending public notifications.