I am currently in a small trip for a few days, so I was unable to work on a recent NoFall bypass, as it requires a lot of testing. It's really hard for me to currently allocate time, and I am just trying to stay consistent with my 2-day minimum update schedule.
Dozens of false positives have been corrected, including major ones many customers complained about. I hope you all enjoy this update, it is extremely recommended.
Logs:
Corrected several Speed bypasses caused by the False-Positive-Detection feature.
Corrected a SQL feature connection console error.
Corrected a Spartan-Player multi-threaded object concurrent-modification console error.
Sensitive parts of the Spartan-Player multi-threaded object are now thread-safe.
Corrected several BoatMove packets latency false positives.
Corrected several BoatMove jumping-movement false positives.
Improved the Hacker-Finder menu-gui to account banned players.
Implemented a new syn-membership menu to help find Legitimate players.
Corrected several Velocity latency false positives.
Improved the Latency utilities with irregular value handling.
Corrected an IrregularMovements climbing-jumping false positive.
Improved the Ground utilities with additional protections.
Corrected a major Jesus ground-spoof bypass.
Corrected an IrregularMovements jump-illegal daylight-detector false positive.
Finally corrected all the movement fence/wall false positives.
Corrected a NoSlowdown bow-shot cancellation issue.