The plugin has been drastically stabilized but many users have always been concerned about false positives when it comes to anti-cheats. Even though I repeatedly keep improving my checks and their detections, I focus more on extending the statistical-analysis features and ultimately identifying almost all false positives. Continuous progress has allowed me to create remarkable libraries that I will use more in the future.
Logs:
Corrected many movement false positives caused by a broken utility.
Made the plugin load after the world has been loaded, so chunks can be cached.
Corrected a NoSwing stack-overflow console error.
Attempted correcting all remaining null-pointer console errors.
Greatly improved the Spartan-Player object.
Corrected a repetition bug with the IP-Limitation feature.
Corrected an Exploits undetected-movement distance false positive.
Corrected a major thread issue with the combat checks.
Corrected a potential infinite-loop bug that would crash the server.
Finally corrected the inventory issue where items would be removable.