This was a huge update, hence many hot-fix releases were expected. I've had a few customers report having their server's crashed due to multi-thread implementation. If this update doesn't correct this problem, I've added a settings.yml option to disable asynchronous detections.
Logs:
Greatly optimised the SpartanPlayer object.
Greatly optimised the SpartanBlock object.
Greatly optimised the SpartanLocation object.
Prevented events from accessing locations when not needed.
Replaced many null-pointer protections with proper handlers.
Corrected many faulty lines of code based on the new changes.
Corrected a ScheduleHandlers null-pointer console error.
Possibly corrected a Cooldown utilities null-pointer console error.
Possibly corrected an Attempts utilities null-pointer console error.
Implemented an additional null-pointer protection to the Player cache.