I recently found out that many 1.13 servers fail to update the player's location when using a boat as vehicle. This version takes that into consideration and applies calculations in a try to correct the travelled-distance.
Many Fly false positives caused by random inaccuracies of the ground utilities have been corrected, so expect a smoother gameplay in terms of movement handling.
A number of users below 5 reported having moderate to severe lag issues, so the Performance-Optimizer feature has been configured to enable from a fewer amount of players to help the identification process finish earlier.
Logs:
Corrected a KillAura angle latency false positive.
Corrected a HitReach horizontal no-hit-delay false positive.
Corrected a NoSlowdown web-speed false positive.
Corrected a Fly illegal remaining-block false positive.
Corrected a Fly change remaining-block false positive.
Corrected a Fly pre remaining-block false positive.
Corrected all NoFall ground 1.7 false positives.
Corrected all Fly neutral 1.7 false positives.
Improved the Fly check's support for unknown server versions.
The Performance-Optimizer feature is now enabled from 5 players instead of 20.
Corrected several movement spammed-teleport false positives.
Possibly corrected almost all BoatMove 1.13 false positives.