SorekillTeams icon

SorekillTeams -----

Lightweight teams plugin with invites, team chat, and friendly-fire control — cross server support!




- ✅ Fully stabilized team homes system
- Warmups, cooldowns, and permission bypasses
- Reliable persistence across reloads and restarts
- ✅ Network-aware home metadata
- Homes now store the originating server name
- Foundation for cross-server home routing
- ✅ Redis-based event architecture (optional)
- Cross-server team events (joins, leaves, kicks, renames, ownership changes)
- Cross-server invite delivery
- Cross-server presence (online/offline) awareness
- ✅ Menu system polish
- Live menu refresh when team state changes
- Correct handling of offline player skins
- Proper menu closing on kick/disband
- ✅ SQL + YAML parity improvements
- Safe autosave handling
- Snapshot-based SQL refresh logic
- ✅ Improved admin safety toggles
- ✅ Internal cleanup and architecture hardening
- ✅ Extensive config documentation and defaults cleanup

Added placeholder api support
----------, Dec 28, 2025

SorekillTeams 1.1.7
  • Fixed offline player head skins not rendering in menus
  • Restored correct skin loading after menu system refactor

  • Improved reliability of Paper PlayerProfile skin fetching

  • No config changes required

  • Added menus for teams that are understandable and quick.
----------, Dec 28, 2025

Changelog
v1.1.6
Stability & polish update

  • Improved team home teleport reliability

  • Added clearer feedback messages for home warmup cancellation

  • Improved permission handling for wildcard nodes

  • Internal cleanup of command validation and error handling

  • Minor performance improvements in invite and home lookups

  • Updated documentation and examples
v1.1.5
Permissions & admin improvements

  • Added full wildcard permission: sorekillteams.*

  • Improved admin permission granularity (sorekillteams.admin.*)

  • Fixed edge cases where admin actions ignored safety config toggles

  • Improved /sorekillteams info output consistency

  • Minor fixes to reload behavior
v1.1.4
Team homes enhancements

  • Improved team home warmup and cooldown handling

  • Added bypass permission for home cooldowns

  • Improved messaging for home errors (no home set, cooldown active, etc.)

  • Fixed rare issue where homes could be used across mismatched server metadata

  • Internal refactors for future proxy support
v1.1.3
Invite system expansion

  • Added /team invites command to list pending invites

  • Added dedicated permission: sorekillteams.invites

  • Improved handling of multiple active invites

  • Improved anti-spam protections for invites

  • Fixed invite expiry edge cases

  • Minor message and formatting improvements
v1.1.2
Team chat & friendly fire fixes

  • Improved team chat toggle reliability

  • Fixed formatting issues with team chat and spy messages

  • Improved friendly-fire detection across damage sources

  • Fixed projectile and potion edge cases

  • Reduced unnecessary message spam during combat
v1.1.1
Quality-of-life & safety update

  • Added admin safety toggles for destructive actions

  • Improved team name validation and reserved name handling

  • Improved error messages for invalid commands

  • Minor performance optimizations

  • Internal groundwork for future proxy/network features
----------, Dec 24, 2025

Version 1.1.0
• Added admin safety toggles for force disband, force kick, and owner transfer
• Re-inviting a player now refreshes the existing invite instead of creating duplicates
• Added MiniPlaceholders integration
• Improved team chat behavior and admin spy formatting
• Added server metadata to team homes for future proxy support
• Improved permission checks for admin actions
• General stability and internal cleanup

Version 1.0.9
• Improved invite anti-spam protections
• Better handling and cleanup of expired invites
• Improved command feedback and messaging consistency
• Internal service refactoring

Version 1.0.8
• Added safer data storage with atomic file writes
• Added automatic rolling backups for team data
• Added invite limits per player and per team
• Expanded friendly fire handling (potions, tridents, additional sources)
• Improved autosave reliability

Version 1.0.7
• Added shared team homes
• Added warmups and cooldowns for home teleports
• Added permission-based team size overrides (sorekillteams.max.<number>)
• Improved team creation validation

Version 1.0.6
• Improved friendly fire handling for projectiles
• Improved invite expiration cleanup
• Improved permission consistency
• General bug fixes and stability improvements
----------, Dec 23, 2025

Friendly-fire reliability improvements, storage robustness, and internal cleanup.
----------, Dec 23, 2025

– Command handling improvements, friendly-fire refinements, and general polish.
----------, Dec 23, 2025

Improved friendly-fire handling, message consistency, and internal stability.
----------, Dec 23, 2025

Added team info, invite list/deny commands, friendly-fire controls, and general polish.
----------, Dec 23, 2025

Changes & Improvements

  • Permissions locked down — all permissions now default to false for safer server setups

  • Improved command handling — clearer usage messages and subcommand validation

  • Friendly-fire controls refined — better toggle handling and feedback messages

  • Invite system polish — improved edge-case handling for expired and duplicate invites

  • Internal cleanup — minor refactors and stability improvements
----------, Dec 23, 2025

Resource Information
Author:
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Total Downloads: 30
First Release: Dec 23, 2025
Last Update: Yesterday at 3:57 PM
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