- ✅ Fully stabilized team homes system
- Warmups, cooldowns, and permission bypasses
- Reliable persistence across reloads and restarts
- ✅ Network-aware home metadata
- Homes now store the originating server name
- Foundation for cross-server home routing
- ✅ Redis-based event architecture (optional)
- Cross-server team events (joins, leaves, kicks, renames, ownership changes)
- Cross-server invite delivery
- Cross-server presence (online/offline) awareness
- ✅ Menu system polish
- Live menu refresh when team state changes
- Correct handling of offline player skins
- Proper menu closing on kick/disband
- ✅ SQL + YAML parity improvements
- Safe autosave handling
- Snapshot-based SQL refresh logic
- ✅ Improved admin safety toggles
- ✅ Internal cleanup and architecture hardening
- ✅ Extensive config documentation and defaults cleanup