Bump version to 1.2.00 and add permissions for admin commands
# Fixed Issues
- The Totem of Undying was not preventing death.
# Features
- Right-click with the totem when you are downed to revive yourself.
# Release 1.1.04
- Added a statistics system (KOs and revivals) displayed in the configuration GUI.
- Possibility to change the plugin language directly from the GUI.
- English and French language files included.
- Declared version: 1.1.04.
Add knockout configuration check and player name restoration
Implemented a config check to enable/disable the knockout feature. Added logic to store and restore player list names during knockout, ensuring [KO] tag is removed upon revival. Updated plugin version to 1.1.03 and added console logs for plugin lifecycle events.
Features
- A GUI configuration for the plugin (still in work)
New Features
- When the player is KO, he is sneaking
- You can open the inventory of a player who is knocked down
Bug patched
- Persistent items are definetly consumed
New feature
Add player looting functionality during knockout phase
Introduced LootManager and LootListener for handling player looting mechanics. Updated ReanimationListener to integrate looting logic with permissions, sneaking checks, and proper messaging. Removed redundant logging and utility code for a cleaner implementation.
Feature
- When you are knocked down, you move while being crouched.
Fix issues
- Glowing effect permanent fix
Features
- Adding Action Bar when you are knocked-down
# Fix issue
New command : /reanimatemc removeGlowingEffect <player>
# ReanimateMC V1.0.00 Official Release Changelog
## Overview
ReanimateMC introduces a groundbreaking system that replaces instant death with a strategic KO state, enabling players to be revived or executed. This initial release lays the foundation for immersive roleplay and tactical gameplay in Minecraft, featuring configurable options, a fully customizable multi-language system, and clear in-game feedback.
## Added
- **KO System:**
- Replaces instant death with a **KO state** where players are rendered immobile.
- Applies **blindness** to restrict the KO player’s vision.
- Activates a **glowing effect** on KO players to make them more visible to others.
- **Revive Mechanic:**
- Allows players to **revive** a KO player by crouching near them.
- Triggers a revival process when the reviver holds a special item (configurable via the `require_special_item` option).
- Displays clear instructional messages if the conditions are not met (e.g., not crouching or missing the required item).
- **Execution Mechanic:**
- Introduces the ability for players to **execute** a KO player by holding left-click for a specified duration.
- Executes the KO player immediately with configurable visual and sound effects.
- **Configuration Options:**
- Extensive configuration through `config.yml` for:
- Revival duration and health restoration.
- KO duration before natural death.
- Special item requirement (which can be disabled).
- Effect intensities (e.g., blindness, slowness, and additional effects on revival).
- **Multi-Language Support:**
- Implemented a language manager that loads language files (e.g., `en.yml` and `fr.yml`) from a dedicated `lang` folder.
- Supports custom language files, enabling server administrators to create or modify localized messages.
- **User Feedback & Commands:**
- Enhanced messages throughout the plugin to provide clear guidance during KO, revival, and execution.
- Administrative commands added to:
- Reload configuration and language files.
- Force revive or KO a player.
- Check the current status of a player.
## Changed / Improved
- Overhauled the player damage handling to replace the instant death mechanic with the KO system.
- Refined the visual and audio feedback effects to ensure a clear, immersive experience.
- Improved configuration flexibility, allowing server administrators to fine-tune gameplay mechanics.
- Enhanced the language system for better localization and ease of customization.
## Fixed
- Addressed scheduling issues related to the revival and execution processes.
- Resolved minor inconsistencies in player state checks and configuration value retrieval.
## Known Issues
- The execution hold mechanism is basic and may be refined in future updates.
- Expansion of customizable visual elements (e.g., dynamic progress bars) is planned for upcoming versions.
# Features
- **/reanimatemc** : Manage the plugin <br>*Permission* : reanimatemc.reanimatemc
- **Update** : The plugin send you message when there is a new update
- **Config.yml** : I added the ```config.yml``` file
# Issues
I fix all the reported issues
Fix issue
Fly : After K.O., the player can't fly.
New features
Command : /ko
Usage : /ko <player>
Description : Thanks to this command, admins can reanimate players whitout right click on them
Permission : reanimatemc.ko
TabCompleter
I added a TabCompleter for the two commands
Bug fixes
Reanimation bug : Text duplication and cooldown for optimization Version The plugin version wasn't change
Bug fix
A big issue has been resolved.
This problem disabled the plugin (bStats)
New features
- Command : /reanimate
- Usage : /reanimate <player>
- Description : Thanks to this command, admins can reanimate players whitout right click on them
- Permission : reanimatemc.reanimate
Bug fixes
- QueryBug : Contents of collection 'reanimateTaks' are updated, but never queried