## Overview
ReanimateMC introduces a groundbreaking system that replaces instant death with a strategic KO state, enabling players to be revived or executed. This initial release lays the foundation for immersive roleplay and tactical gameplay in Minecraft, featuring configurable options, a fully customizable multi-language system, and clear in-game feedback.
## Added
- **KO System:**
- Replaces instant death with a **KO state** where players are rendered immobile.
- Applies **blindness** to restrict the KO player’s vision.
- Activates a **glowing effect** on KO players to make them more visible to others.
- **Revive Mechanic:**
- Allows players to **revive** a KO player by crouching near them.
- Triggers a revival process when the reviver holds a special item (configurable via the `require_special_item` option).
- Displays clear instructional messages if the conditions are not met (e.g., not crouching or missing the required item).
- **Execution Mechanic:**
- Introduces the ability for players to **execute** a KO player by holding left-click for a specified duration.
- Executes the KO player immediately with configurable visual and sound effects.
- **Configuration Options:**
- Extensive configuration through `config.yml` for:
- Revival duration and health restoration.
- KO duration before natural death.
- Special item requirement (which can be disabled).
- Effect intensities (e.g., blindness, slowness, and additional effects on revival).
- **Multi-Language Support:**
- Implemented a language manager that loads language files (e.g., `en.yml` and `fr.yml`) from a dedicated `lang` folder.
- Supports custom language files, enabling server administrators to create or modify localized messages.
- **User Feedback & Commands:**
- Enhanced messages throughout the plugin to provide clear guidance during KO, revival, and execution.
- Administrative commands added to:
- Reload configuration and language files.
- Force revive or KO a player.
- Check the current status of a player.
## Changed / Improved
- Overhauled the player damage handling to replace the instant death mechanic with the KO system.
- Refined the visual and audio feedback effects to ensure a clear, immersive experience.
- Improved configuration flexibility, allowing server administrators to fine-tune gameplay mechanics.
- Enhanced the language system for better localization and ease of customization.
## Fixed
- Addressed scheduling issues related to the revival and execution processes.
- Resolved minor inconsistencies in player state checks and configuration value retrieval.
## Known Issues
- The execution hold mechanism is basic and may be refined in future updates.
- Expansion of customizable visual elements (e.g., dynamic progress bars) is planned for upcoming versions.