Added ability to rummage through parts of a players inventory
Made pick-pocketing more interactive by introducing a mini-game (if you win you get the item, if you lose you don't)
Made pick-pocketing toggleable with '/pickpocket toggle' (pickpocket.toggle)
Made the hot-bar function as "safe-slots" or slots that are safe from pick-pocketing
You can now define a list of "disabled-items" or items that aren't pick-pocketable in the config.yml (if you already have a config.yml, delete it to get the new one)
#v1.0 * Chance for an item depends on how many times you stole it instead of every items chance being affected. * Replaced experience with times stolen. * Changed equation for determining 'Your chance'. * Removed unnecessary configuration sections. * Added command '/pickpocket giverandom <amount>' to give yourself a random pickpocket item. * Permission: pickpocket.developer * Decreased automatic saving from every 30 seconds to every 5 seconds. * Pickpocket item inventory always opens at the first page. * Changed command '/pickpocket xp' to '/pickpocket steals'. * Removed command '/pickpocket givexp'. * Added command '/pickpocket bypasscooldown <true/false> <optional name>' to toggle cooldown bypassing. * Permission: pickpocket.bypass.cooldown * Added command '/pickpocket exempt <true/false> <optional name>' to toggle exemption from being stolen from. * Permission: pickpocket.exempt * Added command '/pickpocket admin <true/false>' to toggle admin notifications. * Permission: pickpocket.admin
####Bugs
* Some pickpocket items aren't visible in '/pickpocket items' once you've received it.