ParadiseLand⭐SkyLand world Generator⭐[1.8.8 - 1.21.1] icon

ParadiseLand⭐SkyLand world Generator⭐[1.8.8 - 1.21.1] -----

Aether & skyland world generator!



1.20.x - Biomes & bees update
Welcome to ParadiseLand BETA-1.2.1 , here is the list of new features, improvements, and bug fixes in this release!

PLEASE READ
This update is compatible with the old one, but I suggest you delete your "/plugins/ParadiseLand" folder and regenerate the world. In the other case, I take no responsibility if you lose the world, so make a backup.

What's new

Added two new biomes, namely: Cherry Grove and Snowy Ice Spikes.
So from this release, the count of all default biomes is 15! :cool:


Cherry Grove [1.20+]
[​IMG]
Like the vanilla one, in this biome, you can find the new cherry tree, pink petals on the floor, and as a new iconic feature, the light block illuminates the gloomy night.
[​IMG]

Ice Spikes
[​IMG]
This biome is similar to the vanilla one but the ice spikes are small and pointed or huge and procedurally generated.

Major features
  1. Beehives will spawn around the world in Spigot 1.18+![​IMG]
    Bees are available from Minecraft 1.15, but I was forced to add this feature from Spigot 1.18 for a technical issue.
    Code (YAML):
    entities:
        bees
    :
            nest
    :
                # [1.18+ FEATURE]: the probability to spawn a nest on a tree (a value between 0 (never) and 1 (always)).
                frequency
    : 0.0
                # [1.18+ FEATURE]: the honey level of the spawned nest (min: 0 and max: 5)
                honey-level
    : 3


  2. Added a new option to avoid the protrusion of ore veins by editing this new property in each biome file:
    Code (YAML):
    ores:
        frequency
    : HIGHER
        # True, if you want the ores to be generated outside the island shape.
        protrusion
    : false
  3. A new option to generate ice spikes has been added. You can find it in any biome config file:

    Code (YAML):
    surface:
        ice-spikes
    :
            # The maximum number of ice spikes per chunk
            # > A value between 0 and 4.
            count
    : 0
            # Frequency to spawn an ice spike.
            # > A value between 0 (never) and 1 (always).
            frequency
    : 0.0
Minor features and fixes
  1. From 1.19, leaves that spawn in water will be waterlogged.
  2. Fixed some Bamboo blocks from falling.
  3. Vines now spawn correctly around the swamp tree.
  4. Fixed mob spawning on the snow block.
  5. Fixed mob spawning on tree leaves and ice.
  6. Fixed many solid blocks that were removed when creating caves.
  7. Fixed incorrect spawning of small ore veins (now emerald ore blocks spawn correctly).
----------, Jul 29, 2023
Resource Information
Author:
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Total Downloads: 654
First Release: Aug 23, 2016
Last Update: Aug 11, 2024
Category: ---------------
All-Time Rating:
47 ratings
Find more info at paradiseland.gitbook.io...
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