Welcome to ParadiseLand Beta 1.1.6!
This is an
important release because you can finally use this plugin in your public servers without encountering world generation issues, bugs, glitches, and server overload/crashing.
What's new in ParadiseLand?
- Important things:
- It is now compatible with spigot 1.8.8 to the latest spigot/paper 1.18.x version.
- PaperSpigot is now the suggested server thanks to its optimizations that are used to reduce some timing.
- Chunks cache saving/loading timings are very fast now!
- Database size is now very small and will keep just a few megabytes!
- Fixed mob spawning during chunks generation and during the normal bukkit population.
- Fixed trimmed things like caves, ores, and trees.
- Fixed other small generator issues.
- A small revision of the /paradiseland command:
- /paradiseland schematic list
- This command lists the .schematic and .schem files contained in the schematics directory.
- Permission: paradiseland.schematic.list
- /paradiseland schematic paste <schematic-file-name> [0, 90, 180, 270]
- This command allows you to paste schematics (no WorldEdit plugin needed).
- Permission: paradiseland.schematic.paste
- These two commands requires the generic paradiseland.schematic permission.
Other changes:
- Generators config file:
- modified default biome cold temperature value from 0.95 to 0.75
- Biomes config file:
- modified ores generation frequency from NORMAL to HIGHER.
- Main config file:
- modified debug.chunks-avg property from 10 to 200.
- modified hsqldb.compression-type property value from DISABLED to COMPRESSION, so cached chunks will be compressed to keep space on disk.
- added hsqldb.compaction property that will be used to compact the world's database.
- added danger-zone.delete-worlds-folders.
Thanks to all that believe in me and in my project
Merry Christmas