Improved configuration reading to explain better any error
Removed some floating non solid blocks
Fixed missing last vegetation pick in config
List of new features:
Improved large plains biome with small trees and rocks
Removed plants on pathway rocks
Added vine generation in each biome
Added cactus generation in desert biomes
Improved landscape
Added leaks generation in biome configurations but it doesn't work yet
Added new properties in custom biome config files
Code (YAML):
#Enable or disable vines generation vines: enabled: false
#Vines on the bottom of the island gen_on_island_bottom: false
#Vines can grow up to this value max_length: 0
#Enable or disable water or lava leaks leaks:
water: true
lava: true
and
Code (YAML):
#------------------------------------------------------------------# #You can add any type of mobs, for instance: # # # # rabbit: # # type: RABBIT # # nbt: '' # # frequency: LOW # # amoumt: # # min: 1 # # max: 3 # # # #------------------------------------------------------------------# # * frequency: One of: # # - NONE, generates nothing # # - LOWEST, very low frequency of generation # # - LOW, low frequency of generation # # - NORMAL, medium frequency of generation # # - HIGH, high frequency of generation # # - HIGHER the highest frequency of generation # # * monsters_frequency: A low value means that there is an high # # chance of spawning monsters # * chunks_frequency: Chance that a chunk will spawn mobs during # # its generation # # * sun_light: List of all the mobs that will spawn during the day # # * darkness: List of all the mobs that will spawn in dark places # # and during the night # #------------------------------------------------------------------# entities:
monsters_frequency: NORMAL
chunks_frequency: NORMAL
...
1.14.2 seems to generate the world very faster than older versions.